That is exactly what I'm trying to change. BTW I know how to build even more efficient generators than these your 2 ships have and still it is not enought.
I agree and maybe should be even cloaker charged before activation just like the jump drive and then mantain a reasonable amout of power drain.
Oh and some special cloaking effects would be nice. :)
Hi people! Do you ever wanted to build perma cloak ship but abandoned the project because it would have to be just a flying reaktor with no hull on it? I have exactly the same problem myself, so I suggest a simple solution to this matter: Lower the default power/block requirements for cloaker...
@Mariux I think it would be awesome to see another tuning style for comparison. And I don't see a reason why Ace would not agree. Anyway what ship will you tune first?
Syleiel do you know what will be in the next update? Destructible missiles! And with the speed torpedoes have, I think one should have enought time to shoot em down.
Wait... that means it will be possible that we accidentally destroy our own missiles? :eek:
And what about the hp? Will it be calculated from missile's damage?
Why not use mass limit for classes instead of dimension limit? Because I and I believe not only me enjoy building long slim ships and this box limit seems to be too much... limiting :)
No, they would be special moo moo farm planets, the only place where the cow king would be able to spawn :D http://diablo.wikia.com/wiki/The_Secret_Cow_Level
I have another idea: when the creatures will be released then there should definiatelly be a cow planets! http://img3.wikia.nocookie.net/__cb20140426232227/diablo/images/b/bc/Cow_Logo.jpg :D
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