Search results

    1. M

      Exterior Modules

      Adding control computers for cerain systems might take care of this somewhat - instead of having shield blocks just work, they need a computer controller, for example. The system could target the computer that makes everything work. Then, to keep from having all players put the computers right...
    2. M

      Realistic scale

      @Planeofsluck - the trick with planetary orbital velocity isn\'t that we\'d need to do it; just ignoring gravity would make that work the way we want. It\'s that it takes more than an hour to orbit an earth-sized planet at 7800 m/s - about 26 times the maximum any physical (projectiles could...
    3. M

      Better Core Over heating.

      Along the lines of what DarkSpenser said, what if the ship\'s core was what provided power? It\'d change the power mechanics a bit, but what if the first core defined the ship and each additional one provided significantly more power; so that larger ships would need to have many cores and would...
    4. M

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      I don\'t like them because they don\'t feel right when flying around. If they were thicker cylinders or even cubes with gravity on just one face or something, maybe that\'d be ok, but as it is they\'re like paper discs hanging out in an otherwise 3D space. It\'s like we\'ve got a model for the...
    5. M

      Radios

      I\'ve seen this suggested for other games, and it cannot possibly work. I\'ll list why: Players in the same room talking to eachother will not use them, giving them an advantage with their radio-free ships. Players using a voice-over IP service, such as Skype, will bypass the protection and...
    6. M

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      some of us already have an issue with planets, and i was reading we may need oxygen soon anyways, so why make the lag eve worse and REQUIRE that we land on a planet, if that happens i see many users leaving Who said you\'d be required to land on a planet? You could fly by them as now if you...
    7. M

      suggestion for adjusting power generation

      Adding levels to useful blocks is a terrible idea; then the biggest/best ships will just go for the highest level block. Cloaking mechanics need to change, not power mechanics. I\'d vote for cloaking dropping your shields, firing dropping your cloak, and the power requirements for a cloaked ship...
    8. M

      new corner block to fit wedges

      Don\'t understand why this isn\'t what\'s already in there, the current corner looks bad and isn\'t really that useful.
    9. M

      Realistic scale

      I like the idea of populating systems with more stuff; but I\'ve bounced real-life distances around before and it\'d make it so that several things would break. First, the velocity required to orbit the earth is in the thousands of meters a second. The game\'s current speed limit defaults to 50...
    10. M

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Cube planets could be cool if they were workable; I\'d like those better than the oreo planets as the game takes place in a 3-dimensional space. Flying around, something with dimensionality would look better. It\'s like looking at paper cutouts of planets vs. a proper diorama using spheres...
    11. M

      Better Core Over heating.

      I\'d like to see the size of the core explosion be based off of the size/power of the ship. Exploding cores seem like they\'d add some excitement and variety to ship design and fights - hit turrets might damage the mothership when they go up, fighters suicide-diving into larger ships, or entire...
    12. M

      A change to the way that thrusters work.

      I say we have the speed limit act as a sort of \"speed of light\" which you can get closer and closer to but never reach. Such that the faster you go the slower you accelerate. Say the speed limit is 50km/s. By the time you reach 25km/s you are accelerating at half the rate, so it will take...
    13. M

      suggestion for adjusting power generation

      To increase duration of your cloak, you likely need to add batteries instead of reactors. Reactors only store so much power, so increasing the amount of storage should improve your cloak duration. You\'ll need a boatload of those too, but they just need to be touching, not in any other specific...
    14. M

      Advanced Building mode bug

      I\'ve found that, when in advanced build mode, placing large amounts of blocks that will extend the bounding box will get the blocks cropped. So say you\'ve got a ship that is 100 blocks long, and you place a 10 block long string of blocks in advanced build 3 away from the edge - only 3 or so...
    15. M

      Building Tools/Features World Edit in Starmade

      Or make it so it doesn\'t actually build anything, it just adds to a blueprint which you must later buy. I\'d prefer a straight-up 3d modeler approach, with zoom, pan, orbit, rectangle, line, fill, etc. etc. type commands. Perhaps it\'s a seperate (i.e.: client-only) editor for blueprints. An...
    16. M

      Planet Shape

      Pytheas *right now* has round cube-based planets. How? The planet is rendered as a sphere from space/orbit. The sphere\'s texture is generated from a map (like a minecraft map) of the surface, which is projected onto the sphere. When you get close enough to enter the atmosphere (an effect that...
    17. M

      Let the players design the items! Weapons/Armors/Tools/Cybernetics, etc.

      I\'ve discussed something like this extensivly on the Blockade Runner forums. My take on it was something like this: Players can build/scale the weapons however they please, and *crutial* components effect mass (handling), range, damage, rounds/min, accuracy, etc. etc. So a weapon with a...
    18. M

      Fuels, Consumables, Power, Relativity and Warp... Oh My!

      I still like the idea of static warp controller entities, akin to stargates or mass relays, specifically mass relays. I don\'t think this is suggesting that Warpgates/etc. wouldn\'t exist, just that player-ships could also have warp drives (maybe they\'re less effective, or slower, or...
    19. M

      split the AMC into two types

      Why not allow the AMC to scale to different sized bolts in exchange for ROF? Base it all on the number of cannons you have and bam-pow, your suggestion basically works. What I\'d like is to be able to choose to have an AM-Beam instead of the cannon. Set it so it does the same DPS as the cannons...
    20. M

      A simple and effective method for traversing between decks on large ships

      Or, since we\'re able to move in any direction, \'rungs\' that allow you to move up/down/left/right quickly in 0G, depending on which way you\'re pointing.