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    1. Mercur1c

      Advanced Game Mechanics v0005 -Mercur1c

      Thanks for the feedback. I will continue to think about the weapons, but it shouldn\'t be too complicated to make basic weapons, just the really advanced ones would require some forethought. It could be compared to the factory system currently implemented into the game. The factories could...
    2. Mercur1c

      How planets should be! (simple pretty picture)

      Spherical Gravity shouldn\'t be too hard, all you would have to do is pull objects towards the center of mass.
    3. Mercur1c

      Advanced Game Mechanics v0005 -Mercur1c

      Added Section 2B. Changed title Contents Introduction Credits Weapons Communications Radar AI I - Introduction This thread consists of various ideas I have conjured up, some of which with the aid of others. My ideas generally aim at adding more depth into the game, in order...
    4. Mercur1c

      Buggy Lift Platforms

      It happens on planets also. Perhaps this could be fixed by simply adding the elevator\'s velocity onto the player\'s, so they could move and jump, without falling behind the lift.
    5. Mercur1c

      Area Types(Nebula etc.)

      Also, nebulas should be very big, and contain stars that appear younger - less/no planets, disk around them (Also planets with rings) etc. The stars should also have varied interference, in two ways: Certain stars have more radar interference, making the radar flicker more and more...
    6. Mercur1c

      Area Types(Nebula etc.)

      I don\'t think electromagnetic storms should come from nebulas, but from stars, as is in real life. It should be harder to pick up radar signals near a star, so one could hide close into a star, albeit losing all of their radar, and their shields slowly drain away. Perhaps another area could be...
    7. Mercur1c

      Gameplay Optimization Suggestion Sets

      1: Good Idea, all my ships generally have an interior. Although some tweaks would need to be made, so you can make a large ship, with a decent interior get a nice amount of thruse 2: This would be good, along with the implementation of airlocks, and more expensive \"Force field doors\" that...
    8. Mercur1c

      Donut's Suggestion Thread - Holograms, Planets & lots more!

      This is a good idea, but the gravity would be a bit strange from orbit, and it would be difficult to get from one side to the other, without something similar to circular gravity. What I propose is that the gravity near the surface stays the same, albeit with the addition of a method to get...
    9. Mercur1c

      Fighting Gigantism in Starmade

      Perhaps a different way to deal with this is to make larger ships not completly controllable from the core, and require other people to man certain stations for maximum effectiveness. I would rather something like that, rather than increasing power demands, as it is already somewhat difficult...
    10. Mercur1c

      Clan/Faction Suggestion

      This stuff is already in the game, but It would be nice if you could create your own ranking hierarchy.
    11. Mercur1c

      NASS Ship Racing!!

      I might join, if the time suits me. Perhaps you could have different races for various classes of ships, maybe go by mass, number of thrusters, etc.
    12. Mercur1c

      All of the blocks are ugly.

      Although it would be a bit hard to make completley customisable paints from plants, so I think choosing the color at the shop would be easier. That or have a factory block that changes the color of a blank paint made from plants.
    13. Mercur1c

      All of the blocks are ugly.

      Perhaps the metal colour issue could be solved by buying blank hulls, and coloring them yourself. Thus the shops would only sell one type of hulls, and sell paint that is customizable by RGB sliders.
    14. Mercur1c

      Holo-sign/display idea

      Also, how about a way to put letters of various sizes on hulls, so you could have a name on the side of the ship. Maybe some way of painting one face of a hull cube a certain color.
    15. Mercur1c

      Improvements to ship movement system

      Perhaps instead of having a block that automatically holds you to the horizon, you could have an artificial horizon that shows your pitch/roll/yaw.