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    1. Billazilla

      Coolant? Coolant. Coolin' it.

      You speak truth, so I'll try to explain myself better. (I've been told I leave out details sometimes.) I had a conversation back in the 90's when I was part of the coding crew for an old MUD. I had just proposed a new class of character for people to play that had very powerful abilities at the...
    2. Billazilla

      Coolant? Coolant. Coolin' it.

      I had this idea, and checked the forums and literally Sildaran posts his thread about reactors and coolant devices just last night. Well, crap... But still! I had an alternate idea for a coolant system in mind, one that focuses purely on a coolant system as its own thing. I propose the...
    3. Billazilla

      Introduction thread!

      Spose I should introduce myself, too. I'm Billazilla. My first video game was the original Space War, played back in '77 at my third time seeing Star Wars IV. My older brother stole a quarter from my drink money and put it in this big box thing with a TV screen on it. I was about to have a fit...
    4. Billazilla

      Lights and Logic vs. Power

      I would love to see a failing ship's lights flicker and maybe its turrets spaz a bit...
    5. Billazilla

      Enable missile collision with firing ship after leaving area

      I figured that missiles smart enough to adjust their trajectory would also have an IFF circuit built into them. Although the ghosting of a missile straight through a ship does not make sense, it could alter its flight path not to hit its parent ship. This, too, could lead to some change in...
    6. Billazilla

      Read by Schine Enable Shop module on ships

      Coming soon: Space Beedle?
    7. Billazilla

      Procedural stations

      Procedural stations wouldn't be hard to randomize (don't know how difficult to implement, but...) as you can just have classifications to sort out what it looks like. Medical, trade port, defense, battle, habitat, comms, alien, service, science, etc. Then go for a basic formation, such as...
    8. Billazilla

      Brainstorming on new sounds

      I wasn't thinking volume adjustment as much as entirely new sfx per level of system size. An oil tanker doesn't sound like a louder version of a tugboat, I mean. A small fighter could have a high-pitched, reedy engine sound (ie. TIE Fighter) while a frigate would have a thrumming power system...
    9. Billazilla

      Computer screen subsystem indicators

      With the texture work that is on-going now, would it be possible to have computer displays (mostly thinking weapons) show which sub-systems are slaved to them? With non-adjacent placements or large groupings of the same computer, it can get confusing as which comp is linked to which without...
    10. Billazilla

      Brainstorming on new sounds

      Actually, I like those ideas better. Nice!
    11. Billazilla

      Bug Gravity Unit Influence/Bug

      I was about to post a thread about this situation, but I see I'm not alone. I have also been making a ship with the core near the front, and at about 54 blocks back, gravity nullifies automatically on the threshold. Placing additional gravity units yields no results outside the sphere of...
    12. Billazilla

      Brainstorming on new sounds

      You could base the "largeness" of the ship sound effects by making tiers of SFX based off of the ship's current mass value. That would allow for engine sounds, background hums, and damage sounds to adjust by ship size. Dimensions might be another factor, but not every ship is a solid block of...
    13. Billazilla

      Recognized by Council Unknown space

      I like this idea... I really think Scanner options should be expanded on, too.
    14. Billazilla

      Planets!

      I'm fond of the idea of "impossible" geometric planets. In fact, I'd like an assortment! Disc worlds, tetrahedrons, regular dodecs, cubes, octahedrons... I think it would be fun to have sectors have a randomized array of different shapes as well as biome types. Also, I'm okay with the weird...
    15. Billazilla

      Scanners and Targeting

      I just want a system (or system feature) that adds info to the non-focus pointers on the HUD like name, shield, armor, and distance...
    16. Billazilla

      Sound Blocks

      ...and Star Wars would've been boring as hell.
    17. Billazilla

      Sound Blocks

      How about linking another sound block causes the slaved block to play the same sound as the main block simultaneously, allowing for ship- or station-wide alert systems, thus allowing for a sound radius to prevent distant audio spam, but also allowing for alerts to be specifically where you need...
    18. Billazilla

      Brainstorm This Asteroid spawning and balancing mining

      I saw 'brainstorm' and thought I could jump in, but there are already a lot of good ideas here, so I'll just add some thoughts and possibilities. Systems with stars should probably have either belts (Spacie) in orbit, or polar field clusters (Dragleones) of asteroids, as the gravity well of the...
    19. Billazilla

      Decorative Emitters

      Oh dang, thought I was being original. Well, glad to see it's confirmed, at least. Can't wait!
    20. Billazilla

      Decorative Emitters

      I had a minor idea while designing my next ship, and couldn't think of a good way to implement it. I'm suggesting a Decorative Emitter block. It would be a short quad pyramid, point being centered in the voxel. Activating the block brings up an options menu with a drop-down for choosing a type...