Search results

    1. Sunkin351

      Needed Starmade Performance Optimization: MultiThreading

      I would love it if a dev would share their thoughts on the subject.
    2. Sunkin351

      Needed Starmade Performance Optimization: MultiThreading

      It is, Bobby let us see what the CPU usage was like on our server zack, the only time it uses another core is when it is in the process of logging another person into the game. Otherwise it stays at a solid 25% CPU utilization on a 4 core processor. If you like you can go ahead and check for...
    3. Sunkin351

      Needed Starmade Performance Optimization: MultiThreading

      Whoops... my bad... Read that wrong...
    4. Sunkin351

      Needed Starmade Performance Optimization: MultiThreading

      What needs to be multithreaded are the physics calculations... Because I just cant see what else would be causing all this latency.
    5. Sunkin351

      Needed Starmade Performance Optimization: MultiThreading

      That's for the client, not the server unfortunately... Like, honestly, if there is multithreading in the client, i have absolutely no idea why it wouldnt be in the server, but it doesnt appear to be.
    6. Sunkin351

      A basic ship ai that is a little bit more fun to fight

      I too, would love a better AI to fight against. Make it a challenge, make me have to put short range weapons on my ship, not just long range missiles to take my opponent out from afar.
    7. Sunkin351

      Needed Starmade Performance Optimization: MultiThreading

      The main problem with StarMade servers has been that the game has only had the ability to use one core of the servers processor to do calculations, which causes all sorts of unneeded and unwanted lag/latency. This is a rather big problem for large SM servers because they have so many players...
    8. Sunkin351

      Force-field Emitter (secondary shielding?)

      like so many of the other ideas in this forum, I am loving this one. Very sound Idea. However, i couldn't quite picture what you were talking about here: Could you explain in more detail how it would be using the current system of shields pls?
    9. Sunkin351

      Hidden Mic. block - A new way to do recon on someone

      I think I like your idea for this block better... the only thing is, i dont know how i should alter my op.
    10. Sunkin351

      Hidden Mic. block - A new way to do recon on someone

      Here is my suggestion. I am proposing making a new type of block specifically for recon. It would be similar to a hidden mic in someone's room, but instead of capturing noise, it would capture the chat messages of people near it... Say someone within 1km of the block were talking in a pm or in...
    11. Sunkin351

      Warp gate improvements

      I like this idea, very creative. VERY practical and realistic in my opinion. The more gates you add to the network, the more the central computer has to process in order to maintain the stability of the gate network. And like computers today, it would take more power the faster it has to process...
    12. Sunkin351

      Minor Request: Active Warp Gate Effects

      you know what? I would love to input the coords for the gate through a display block! That would be awesome!
    13. Sunkin351

      Some Block Improvements

      Already planned with the new docking system... read the dev log again if you don't believe me. Funny... I am using default 128 and the force fields are transparent...
    14. Sunkin351

      Jump Gate Lock with Logic

      how about a way to automatically shut them off after they have been passed through?
    15. Sunkin351

      Minor Request: Active Warp Gate Effects

      Along the lines of warp gates, This idea is awesome, but how about a way to turn it on and off? And be able to configure it within the game if it should shut off after you pass through it?
    16. Sunkin351

      Sustained Warp vs. Schine Engine

      If there is going to be anything like this, it needs its own drive system. Personally, I prefer what this thread has already said about a sustained warp, like they do in Star Trek.
    17. Sunkin351

      Mining Stations

      Edy, This is the best suggestion I have seen in all the time I have been on these forums. Truly a great idea. What is this impressive looking thing?
    18. Sunkin351

      A warp gate into a defensive barrier?

      One way this could be is if ships appeared right smack dab in the middle of the warp gate on the other end... Not just somewhere in the sector that you are warping to.
    19. Sunkin351

      "Customizable" Blueprint

      I would love this feature if it could swap out blocks that are not being used anymore, such as redwood leaves and wood...