I would do this with a short delay chain linked from an inner ship remote. Each operation to deploy is triggered by a delay somewhere in the chain when the inner ship remote is turned on. Stowing operations are triggered by NOTs linked to the chain that activate as the delay chain turns off when...
Imagine if you will a quasar-like body at the center of the galaxy that slowly spins in all axes and the astrophysical jets from its poles play across opposing areas of the galaxy. The sectors in the paths of the jets are the ones given modifications.
The moving area of effect would provide...
I would like to retain the ability to alter the degree of rotation through logic. Maybe we could link a display module and enter the degrees and direction of rotation in some format eg. [rotator]69ccw. It could also serve for rail speed settings or sensor levels perhaps.
I disagree. I meticulously fit the original systems, replacement systems will surely be fitted in the same manner. I don't just stick it in some random hole.
I don't think denigrating the build style of people whose opinion differs from yours is well inline with your pushing of 'nettiquette'...
The real tragedy of all this theory-crafting and these well-meaning ideas which attempt to force an artificial balance between wildly different build styles and focuses of effort for a given mass or size, is simply that there has never been and there never will be a way to guarantee balance...
Maybe you could build a pod, feed some flora and fauna into it and grow a crewmember? Perhaps grown crewmembers are a little bit slower then their hired counterparts and cannot gain experience.
I'll be more blunt;
You are not willing to accept the sacrifices required for the choices you want to make in a sandbox game. Instead you want a blanket rule to force everyone to make the same choice to eliminate the sacrifice - which is totally overstated anyways.
"garbage block"
ftfy, I...
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