I wasn't intending to the cores to be controlled by AI, that makes the whole system pointless aside from decentralized control. The idea is to have more people on large ships. One of the biggest complaints with combat right now is there isn't really any point for people to not fly giant titans...
It only collides with locig blocks if there is going to be a way to activate logic blocks from inside the core. Otherwise not being able to aim the weapon counters that.
I don't think you understood what I meant on the turrets. The turret dock is connected to a core, so whatever is docked...
So there are a couple of issues with large ships at the moment. The first issue is core drilling and having a single point of failure on large ships. Related is the desire for a pilots seat or a reason to make the bridge useful and the last is necessitating a crew. It is somewhat silly to have...
You're one of those people... :D Had a prof like that and it drove me nuts.
I feel a lot of this thread is stemming from people not appreciating how much work goes into programs of this scale. I just got done making an android app for an international healthcare company and I couldn't imagine...
Seen every one of them, in fact the images came from them. I haven't been able to test this though I would really like to because it effects other logic stuff I'm working on.
Also it might be possible (albeit kind of sloppy) to have the chair occupy one block as far as physics are concerned but graphically draw over the surrounding ones. If it's possible it could be put on a back layer so adjacent blocks clip over the graphics.
So no one seems to have suggested this yet but why can't we have more than one core? The first core you lay down to start your ship would be fixed, like it is now, as the center of the ship (maybe later this can be moved but still only one root core). However, you can then add additional cores...
Perhaps, depends on how the logic is implemented. If I did it I would have it update all blocks every tick before processing the logic for the next tick. So this does depend on the clocks (groups) staying in sync. I would have to be able to test to say any more.
Reading the forums as I do and I came across a post by Sven_The_Slayer in this thread.
http://starmadedock.net/threads/next-generation-advanced-carriers.728/
The important part is how many logic blocks it takes to achieve long timings so as a sort of PSA I would like to introduce you to Coprime...
Kinda, they tend to be very thin, kinda like a foil since surface area plays the biggest role. You'll also notice they're kept at 90 degrees to the solar panels (not facing the sun) to reduce absorbed radiation.
Here's a good picture.
http://claudelafleur.qc.ca/images/iss028e005676.jpg
Little...
This would be cool. I know I have my sources for inspiration and methods for generating certain looks. For example I use a lot of functions, series, and ratios to govern cosmetic looks (I'm a mathematician). This is also pretty similar to the Hull/Light pallet shown recently.
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