Search results

    1. Daniel L.

      Shield regen nerf

      I know that but wouldnt it be more interesting if you could attack a larger ship head on with a small one and as long as you dodge the enemy fire you can keep wearing away the shields until you can destroy the hull.
    2. Daniel L.

      Shield regen nerf

      Actually, It would be better if in combat any weapon could wear down shields if allowed the time to do so, Besides its not a major change as long as you put fast turrets on your titans to destroy fighters before they can.
    3. Daniel L.

      Shield regen nerf

      Yes but that still can be enough to overpower the weapons of a smaller vessel.
    4. Daniel L.

      Shield regen nerf

      You know how when the shield regen of a vessel is higher than your weapons damage? Then you know that it ends up doing nothing at all, I simply think that shields should when damaged in combat require a reboot to regen, This isnt OP it just balances things out and if a big ship doesnt have the...
    5. Daniel L.

      PVP balancing weapon

      In all honesty the amount of damage WITHOUT SHIELDS that a fighter could do anyway would be miniscule compared to the mass of a titan
    6. Daniel L.

      Rejected Bubble Shields

      The new hull update would make that possible because now ships can survive hull damage.
    7. Daniel L.

      PVP balancing weapon

      I dont mean destroy just "Damage" i want a small but well flown ship to be able to beat a clunker in at least a guerrilla style of Fly in, Pewpew, And fly out, And fly in again.
    8. Daniel L.

      Rejected Bubble Shields

      Big ships have a monopoly! Ready history and you'll find that in WWII more battleships were sunk by Aircraft and destroyers and submarines than by other battleships.
    9. Daniel L.

      PVP balancing weapon

      yeah i guess so ut you get the idea...
    10. Daniel L.

      PVP balancing weapon

      I was just thinking of a new weapon that wouldnt be all that powerful would resemble a damage pulse, Whats intersting about it is that it goes through shields, The low damage of this weapon would keep it from being abused but it could be equipped on a small ship and if that small ship gets close...
    11. Daniel L.

      Disintegrators (un-nerfing)

      nice ship. but most especially in survival don't use wedges or bother with detail. plus the bigger the ship the less people can even so much as make an effective weapon system, Starmade has a power regen limit that makes more than 1mil regen hard as heck, meaning that the weapons will also reach...
    12. Daniel L.

      Disintegrators (un-nerfing)

      Well. Most dont even use wedges so yeah
    13. Daniel L.

      Disintegrators (un-nerfing)

      No one can give good attention to detail on a ship the size of a planet! Its better to build within a limit because it encourages ingenuity to make your weapons superior to that of the enemy, You might use armor, He might use shields, but if your are clever enough to make a weapon system using...
    14. Daniel L.

      Disintegrators (un-nerfing)

      i do do pvp, But i think that fighter should at least be able to dent a titan unless the titan has adequate defenses.
    15. Daniel L.

      Disintegrators (un-nerfing)

      should it not? A big ship should be able to survive a weak weapon shields or not, Its not like i can core you like before. And really, titans should be removed from the game, Size limitations should be implemented, wouldn't you rather build a good looking ship under 1mil shields and actually...
    16. Daniel L.

      Disintegrators (un-nerfing)

      I dont think a single little ship should cripple a large vessel but i do believe that they should at least have a weapon that goes through shields, It doesnt have to be a powerful one but it would be like the torch for astronauts, it would be great if they could do at least some damage I also...
    17. Daniel L.

      Disintegrators (un-nerfing)

      Just add turrets, IRL ships got rekt by fighters until they added AA turrets, The destruction of the big ship would be your fault for not adding adequate defenses.
    18. Daniel L.

      Disintegrators (un-nerfing)

      The smaller one should have specialized tech, A fighter shouldnt take on a fleet but it should be able to do a acceptable amount of damage instead of none, Just like how a submarine is smaller than a battleship but the torpedos can hit a weak point.
    19. Daniel L.

      Disintegrators (un-nerfing)

      Make warheads more expensive then... But it is a needed feature that small ships if well flown can beat big ones, To dodge the titans missiles and go in for a devastating strike! besides wouldnt it be fun if you had more to worry from fighters? it would be a challenge since battles would be fair...
    20. Daniel L.

      Disintegrators (un-nerfing)

      If my tiny little ship has warheads and they go through shields, I could fly up blow a few holes in your hole then fly away, Its not an unfair advantage because the size of you ship should well absorb the hit, It doesnt make the pvp unfair it balances it. Big ships are too clunky to carry...