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    1. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Please, do state where am I ignoring it. Because I assure you I am not. Cascade balancing that will come if you change shielding now will be a nightmare. I am sure devs know this, or they would give on your claims faster. In almost all my posts I've stated shields aren't perfect.
    2. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      ResonKinetic Your ability to stay out of context is astonishing. Also, at some point people said they no longer use coaxials to hit peoplem but turrets. Turrets need balacing!!! Make them slower dependant on mass, and we are nerfing super shielded ships with super big turrets even more. Also...
    3. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Unnamed25 then you don't know how to build anti fighter weaponry. And if the idea that turrets movements depend on mass kicks in, you can make turrets that kill fighter in reasonable time, without making 25k mass turrets. Your hyperbolic statement makes no sense. I also believe that in this...
    4. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      I never said shields are perfect now, but combat is compromised of much more element that just shields, HP and damage. Right now shields look good on paper, and look good on repeated tests to see how much mass you need to kill a ship. If any nerfs are needed, right now it only to regen. Shields...
    5. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Any such ship Stakhanov shouldn't be able to deal any amount of important damage, making it a non priority target. The thing here is that we need to focus on the whole picture. It isn't the only ship in a fleet. And if the whole fleet where to be made of such ships, you should bring in some...
    6. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Only if the pilot is blind, deaf and dumb. Which is currently the case. It needs tweaks, I agree. Secondly, your knowledge, my dear, is EMPIRIC. Mine is based on in game engine testing, and though i wouldn't go as far and dare say it is scientific, it is far superior in any terms to empiric...
    7. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      But it is, and your lack for development vision is made clear here, Planr. Your keep saying "unrelated features" And you are terribly wrong. Your game experience also comes from an incomplete game, For Christs sake! You are fractionating the game mechanics sorely in your experience of not being...
    8. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      I admit i left myself carry over there, but rece ktore leczo just made it all clear, along with Sven_The_Slayer . So the real test is, if your ship eventually has no shield regen, and it is constantly under attack, it will eventually die. Which is what I've been trying to say all along. And how...
    9. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      And hence, here I reveal my trump card, lads. See, this things, like ship maneuverability, are lacking SO much, RIGHT now, the game cannot be tested into those aspects properly, yet. Dodging is a vital part of this game, as outmaneuvering an opponent has always been. Also, in your little...
    10. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Let's see. Same power regen divided by 2? check. Same shield blocks divided by 2? check. Same DPS divided between 2 ships. Check. Same ability to deal full damage to their target: Oh well, here is where is gets interesting. Do think of that. How about power storage to keep your guns powered...
    11. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Not at all, please, remind yourself this @ReasonKinetic : It is an ALPHA game. And some many mechanics incomplete. Also, why the fuck should a 500 meter ship defeat a 800 meter one? Just hear the thought, it makes NO SENSE. He said it himself, titans need swarms of enemies to be defeated, or...
    12. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      You have no actual arguments, as the current game state is not at all ready for that claim. Give me full mechanics, and I'll share on this matter again. You can't be sure this far. Current values in the game are the result of incomplete mechanics. Yet again. Planr At least share why are you...
    13. Admiral.Piett

      A way to effectively balance things: Mass, volume, and density.

      I like do think the same, and i agree up to the fact weapons should be interchangeable, between weapons types.. But power tanks, power blocks and shields could do use some balancing this way. Specially by making ships heavier.
    14. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      We simply need more of the planned mechanics implemented to be sure shields are OP. I agree with rece ktore leczo
    15. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Well, there are several problems here, still. Have taken into account the amount of resources planned for having such ships in any actual server once economy kicks in? It has more drawbacks to it. I still believe that the current system might need slight tweaks, perhaps on the amount of shield...
    16. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      Well, damn, ship combat is balanced according to the size of the damn ship. If you want to kill a 800m ship with fighters, it is a problem. A 500m ship might have issues to. But you are supposed to be able to dodge way more stuff than him after the changes to the thrust system arrive, in a...
    17. Admiral.Piett

      Nerf shield curves so that shields scale appropriately for Titans

      You are wrong, they can be defeated by systems of the same size or smaller, albeit it only takes more time. How much time, is the issue.
    18. Admiral.Piett

      Docking and the upcoming home base points system should use mass/block counts, not box sizes.

      Well, I just had my share of that. Much of the active people here relegate this ideas because they might lose their already proven and tested designs. They fail to realize this game is an ALPHA, that needs to be shaped constantly. Any work you accomplish in this state of the game might as well...
    19. Admiral.Piett

      A way to effectively balance things: Mass, volume, and density.

      Err, not? I'm using its basic principle to state that, the game is wrongly calculating the mass of an object. A wedge 50% the volume of a cube should have the same mass (when made of the same material)? Density explains why that shouldn't be the case. And since we cant have "half cubes" while...
    20. Admiral.Piett

      Making Ground Combat Suck Less

      The comment was aimed to for him since he is in the Rebel Alliance, lad. Kinda keep the comment context. I still think kill-able planet should be a thing, that was the actual idea of the post. Your comment is terribly out of context. Why should planet be unkillable? Better yet, make it optional...