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    1. Peekie30

      Read by Council A simple suggestion about Targeting

      good point, and thanks for informing me on this badass class of ships! but this part was unneccessarily hostile to NTIMESc
    2. Peekie30

      Trident Foundries shipyard (Now 110% independent)

      lol, 'strict standards', cool ship Jake! Cant wait to blow one up :p
    3. Peekie30

      Angel Works Shipwright

      hmmm wonder what that would be... :p
    4. Peekie30

      Aperture Galactic Shipyards; A TriNova Technologies company

      And almost directly after finishing the Scythe, me and Creeper__God started a brand new build; a vertical destroyer, based loosely off my own imagination and an Aperture Science version of the Oracle destroyer from Eve Online that I found on Google. Current dimensions are: 129x446x59m I hope...
    5. Peekie30

      Space Gaurdian's Shiny Shipyard

      In what way is that thing sexy? Great ships Nick!
    6. Peekie30

      Scythe battlecruiser - small update

      Added some red lights in the server room and fixed the elevator as asked. All should be working now.
    7. Peekie30

      [WIP] Dragonfly-Class Cruiser

      oooooh nice medbay! (and ship)
    8. Peekie30

      Scythe battlecruiser 2016-02-14

      Hello everyone, It's time to release my latest project after building for the better part of a year, several redesigns, interior building rage, exterior building rage, turret building rage and logic rage. I am proud to present to the public: the Scythe Battlecruiser. It's mostly built by me...
    9. Peekie30

      Aperture Galactic Shipyards; A TriNova Technologies company

      Hello again! The Scythe battlecruiser is finally finished after almost a year of 'hard' work, and I must say I am glad with the final design! Her final stats: Photo album: To get a better view of the ship itself, it's capabilities and interior, I suggest you download it and see for yourself...
    10. Peekie30

      [WIP] Dragonfly-Class Cruiser

      ooooh sweet hangAr man! Great ship so far
    11. Peekie30

      Scorpion Fleet Shipyards (WIP: Battlestar Pegasus)

      fanceh... you might want to remove some pics from the album tho, its kinda clogged with a lot of almost identical pictures
    12. Peekie30

      How do you build your ship?

      I often draw a sketch of how i want the exterior to turn out, then build it roughly , then interior/systems/turrets etc in any order to what i feel like doing at that moment
    13. Peekie30

      Synoro Technologies Lab Shipyard

      you can just set 'watch thread' Thad on the page top
    14. Peekie30

      Awesitonian Drive Yards [ADY]: Now with GIfs

      why create a thread to not post anything on it?
    15. Peekie30

      hard to deside need lil help

      I'd say the right one, B or if you remove the weird looking protrusion on top of A, I'd say do that one (gimme the other BP and i'll make it look great)
    16. Peekie30

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      you can use the /destroy_entity_dock command to delete any and every pirate station around your sector (dont forget the _dock)
    17. Peekie30

      Aperture Galactic Shipyards; A TriNova Technologies company

      ehhhh, no. The black/red wings are giant heat radiators, just as every other glowy red bit. This is something I implemented to give my ships a grade of realism, as a ship this size would produce enormous amounts of heat and would blow up if it didnt have any radiators. (and I think they look...
    18. Peekie30

      Aperture Galactic Shipyards; A TriNova Technologies company

      those are WIP, still gotta do the bridge, combat briefing room, captains quarters and the loo of course
    19. Peekie30

      Aperture Galactic Shipyards; A TriNova Technologies company

      An awesome moment happened yesterday in the hangar of the Scythe Battlecruiser, with ASM and Jamster0000. ASM and Jamster docked their shuttles and took scenic shots, also posted on ASM's thread, Synoro Technologies Lab Shipyard
    20. Peekie30

      Recognized Ship Beam sizes

      or have the beam be divided over selected output blocks, that have to have at least one side touching, essentially creating the custom beam sizes that can vary per beam, dividing their damage over the area. You could have a say 4 group beam array with two high penetration smaller beams with more...