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    1. Comradecolonel

      Power System Overhaul Proposal

      Seems pretty rough as far as whole idea goes but I like certain aspects that it will add. Overall it seems that building systems this way will provide for interesting considerations. I also like that my ship won't have the be full of systems like a space jelly donut. I always hated looking...
    2. Comradecolonel

      Overheated ships - Turn to derelict if not rebooted

      How about the scav and other npc factions clean up ships database side. Then in the future I hope we can send salvage fleets to do the same thing. If scrapped ships gave back some resources this would be another form of resource collection for factions.
    3. Comradecolonel

      Remove Mass from Defensive System Calculations

      This seems to me like the way to go. No matter where the modules are they should effect all docked entities. I think it would be an improvement to the system all around. Sadly this wouldn't address many of the exploits with docked entities but it is definitely an important part of it.
    4. Comradecolonel

      [OT] What draws you into playing StarMade over others in this genre?

      I'm american so I like freedom. This game has a lot of it. Space engineers and Empyrion I both play but I enjoy the building in Starmade more. I can make whatever I want and make it look however I want.
    5. Comradecolonel

      Bigger Blocks for Bigger Ships

      What would you even make the stats. Now you would need to balance volume with amount of blocls taking damaged. Not looking forward to any more balancing issues. We have enough to worry about.
    6. Comradecolonel

      How did you guys learn to logic so well?

      So many pros dropping good advice. Everyone has their way but time and focus are clearly key ingredients.
    7. Comradecolonel

      How did you guys learn to logic so well?

      For me personally I just would force myself to make any system that I thought was cool. Its similar to learning math, you just need to practice solving various problems until it is intuitive to you. I remember watching those videos myself. At first I could only replicate the systems I saw but...
    8. Comradecolonel

      Reduce jump height on artificial gravity

      Yea the standard jump always seemed a little excessive to me. I don't think they should tone it down though, until they provide a way to move around better as an astronaut. Might as well leave it be for now and then scale it back when we have a jetpack or something.
    9. Comradecolonel

      (A) solution for docked power

      Lol this is just getting stupid now. In the other thread nobody addressed the actual balance issue. If we can agree what using is then maybe we can arrive at a quicker and easier solution. I think the people that are pushing only the lag issue are ignoring a clear gameplay issue. As others...
    10. Comradecolonel

      Kill Docked Power Entirely

      My way? What exactly is my way of building ships? Maybe everything but using docked entities to break limits that the dev put there. I knew when I used docked power and shield generators they were eventually going to be patched out. I'd be willing to bet a large sum of money that the same is...
    11. Comradecolonel

      Kill Docked Power Entirely

      How is the intended use of the DOCKING system to build an entire ship in separate parts to circumvent limits made to stop you from doing what are doing? I would assume if schema wanted us to use separate entities EVERY TIME we built a ship he would have pursued that in terms of design. Again I...
    12. Comradecolonel

      Kill Docked Power Entirely

      The whole point of the 2 mil cap for power is to keep ships from getting exponentially more powerful. If you can just plop down more entities that can still run at max efficiency, that is essentially free power with only drawback being extra weight. You gain all this extra fire power and it also...
    13. Comradecolonel

      Kill Docked Power Entirely

      Why are you guys ignoring this idea. It seems to me like the easiest solution. It doesn't fix the docked hull issue but it should address people making ships like the Arbalest that I linked to. Shadow2Lead And this guy's idea too.
    14. Comradecolonel

      Is armor too weak?

      Wow this thread has got out of hand. I don't understand why we have so many varied suggestions. I get that the current system isn't balanced but if we change the mechanics too much then it will be hell to balance it still. I really feel that something like a weight reduction or scaling AHP...
    15. Comradecolonel

      Block Driven Ship/Turret AI

      jijiji Yea and I like the idea.
    16. Comradecolonel

      Block Driven Ship/Turret AI

      I like this idea. It would be really useful for getting support ships to behave as their role intended. I agree that the AI is pretty dumb and I wouldn't want schema to have to do all the work. Give us a great system and we'll have everything we need!
    17. Comradecolonel

      Faction Research and Tech Mechanics

      If this was a serious tech tree that you had to climb, all the top factions on a server would have a much easier time staying king of the hill. I would like some sort of research based mechanics to the game but there's enough R&D in the game already it might be pointless.
    18. Comradecolonel

      Kill Docked Power Entirely

      Oh you mean ships like this. Yea I totally agree that something needs to be done with builds like that. It just breaks too many mechanics of the game. Maybe power should just be calculated in way that takes into account all power blocks on all docked entities. Taking away docked power would make...
    19. Comradecolonel

      Kill Docked Power Entirely

      Why are people using docked reactors still? They don't do anything.
    20. Comradecolonel

      Armor Revamp: Focus on Armor HP over Block Destruction

      My point is weapons that do raw damage would really be all you would need with a system like the OP described. Having weapons that focus on block destruction would be a detriment until the very end of the battle. The most effective weapons would be a simple single group weapon that just pounds...