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    1. O

      StarMade Ship Systems 2.0

      In many games/sci-fi genre's bombers are the natural counter to capital ships. Rts games like the homeworld series for example use a rock paper scissors style counters where capital ships beat frigates, frigates beat fighters, fighters beat capitals. Starcraft is another example, battlecruisers...
    2. O

      Simple solution to a multitude of problems

      1. I see now I need to argue the point against smaller ships, it was my misconception that it was understood. The only argument towards small ships verses large is their ability to outmaneuver large ships, rendering their main weapons ineffective. Currently I see no argument to support a small...
    3. O

      Simple solution to a multitude of problems

      Thanks very much for your reply, I looked at the things you mentioned. It is clear that I need to argue the point against small ships. The Cyclops I believe is the sniper? The strategy is to out range and out maneuver your opponent. However large ships can equip long range weapons as well, so...
    4. O

      Simple solution to a multitude of problems

      I have a solution, one that will make everyone happy I think and is also very simple: Replace shields with automatically regenerating blocks and make systems able to fail. This simple change will solve a multitude of problems; 1. Small ships will be able to defeat large ships. 2. Armor would...
    5. O

      StarMade Ship Systems 2.0

      I have a solution, one that will make everyone happy I think and is also very simple: Replace shields with automatically regenerating blocks and make systems able to fail. This simple change will solve a multitude of problems; 1. Small ships will be able to defeat large ships. 2. Armor...