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    1. Sgtwisky

      Alpha Test Fuel

      well Storm, you could buff capacity, as well as reduce the overall power everything else requires. Wouldn't be the greatest test, but it could provide some interesting results to report to the community. Somewhat off topic, I have been playing with the idea of having a ship with basically only...
    2. Sgtwisky

      Is there any reason to build small ships?

      Wow. You build pretty small lol. Also, welcome to the forums Ragged Design.
    3. Sgtwisky

      Is there any reason to build small ships?

      Hum... I'm just wondering. But what size do all of you consider small? I think of it being something less then maybe one or two thousand mass.
    4. Sgtwisky

      Homebase Adjustment: Only invincible when offline

      I am actually on the fence with this suggestion. On one hand, I like the idea. It would allow factions to actually go to war on some PvP servers. But the little guy that just started his noob station could also get hurt by this. I also remember the Dev's saying they had plans to make sure...
    5. Sgtwisky

      Point Defense Turrets For Warheads

      I support the ability to use PD turrets to fire on warheads. Then we can make a move to increase their damage, so that they can be a viable but not OP tactic.
    6. Sgtwisky

      Is there any reason to build small ships?

      My reasons for small ships: 1. You can replace them easy if they get wrecked. In fact, I would say if you can't afford to replace the ship, don't fly it. 2. You can use them to zip around a system and not be bogged down turning or fiddling with thrust. 3. They make good claoker/jammer ships...
    7. Sgtwisky

      My thoughts on cargo and moving it

      OH forgot to point out with that post (as I was typing as I thought) was that most of the issues I pointed out ARE the things that the dev team is working towards fixing. If you remember their large post about what they are planning for the year ahead, its pretty extensive. And there does seem...
    8. Sgtwisky

      My thoughts on cargo and moving it

      I think you hit the nail on the head there. Most people I know, and most of what I have come across are single players or factions with only one station. Their home station. I think until utilizing multiple stations is encouraged somehow, everyone will just end up using their invincible home...
    9. Sgtwisky

      The ultimate drone R&D thread

      Gotta say, that drone is pretty sweet.
    10. Sgtwisky

      FPS low after update.

      Do you get the same issue in SP? If not then its just your server.
    11. Sgtwisky

      Read by Schine RTS elements, and Shipyard Efficiency

      It circumvents what seems to be the purpose of the system. Which I saw as "Make factions think a bit harder about when they use different ships". Why think hard about changing the ships you use, when you can make them all, and just as effectively given enough time?
    12. Sgtwisky

      Read by Schine RTS elements, and Shipyard Efficiency

      Not what I meant Lecic. I meant, that you could build a new shipyard for EVERY blueprint your faction uses regularly. Every time you make a new model or a new ship altogether, you just build it a separate shipyard. Doing that would mean you never switch out which blueprints you use...
    13. Sgtwisky

      Read by Schine RTS elements, and Shipyard Efficiency

      I agree 100% with the part about RTS elements. Securing supply lines, defending territory, and making factions want to put thought in before retooling shipyards. I am a bit skeptical of this particular solution though. For the following reasons: I like the direction your going with your...
    14. Sgtwisky

      FPS low after update.

      Hum... I updated and have had no noticeable difference with FPS drops. I know faction permissions and public permissions are a thing now, could the ships you have be using the older permissions block? If so try removing them and see if it improves. I doubt that's what is causing it, but I...
    15. Sgtwisky

      What will be the next update about?

      To answer the OPs question.... This http://star-made.org/news/starmade-v0-0-19549-faction-permissions-player-protection-streamlining-and-fixes I know... Little late, but this is my guess now.
    16. Sgtwisky

      The ultimate drone R&D thread

      SO, I have been fiddling with the idea of a rack, that can reclaim drones. My one issue is that magnetic docking seems to be a tad bit derpy right now. Even when I hit the docker with the rail0I want it to dock too, it sometimes wont dock. Any ideas on how I might combat this issue? My...
    17. Sgtwisky

      The ultimate drone R&D thread

      hum.... SO, if someone were to build a cube drone with dockers on all sides, then maybe drone retrieval could become a real possibility. OR optionally design something non cubic that can still be reclaimed. Think I may have to experiment with that idea. My drones are already mostly square...
    18. Sgtwisky

      Warheads are just fine as they are???

      Will add my 2 cents in as well. I did some testing a while back (Started the "Questions about warheads thread"). What I found, was that by increasing damage to roughly 7.5x and reducing that radius of the blast (causes less wasted damage and a more focused damage area) I was able to get...
    19. Sgtwisky

      Aren't Blueprint Items and Designs Redundant?

      any idea why said admins don't like new players near spawn?? That seems like the logical place for them to hang out to me lol.
    20. Sgtwisky

      Aren't Blueprint Items and Designs Redundant?

      If I recall, The new spawn station (shown off at twitchcon) has multiple small shipyards for players to start with. I am assuming that they will do something to stop players from steeling materials from each other on the station.