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    1. K

      Ion vs Overdrive

      Ion merely increases shield damage while decreasing block damage by a proportionate amount. However a laser can only hit one block with its damage so it only needs to do enough hull damage to kill hardened hull. Really what you want to do is compare energy economy and damage for both options for...
    2. K

      Important but gamebreaking feature.

      Disable it in all non-dev builds? I mean this sounds like it could be a very useful debugging tool.
    3. K

      What to expect in the future in terms of ship immersion?

      The core will probably stay. It's an ugly fix to remove something that is the centre of rotation and the 0,0,0 point all other blocks are referenced by in an entity. What will probably change is that we will have different ways to enter the "ship". Like sitting on the appropriate chair and...
    4. K

      Link more functions to blocks.

      Sven's guess was closer to what I had heard.
    5. K

      I already bought the game

      Actually you can also tell who owns the game if you use your account to uplink a name. Anyone with (*) in game is shown to own a copy of the game.
    6. K

      Question About: Starmade in the full-realease

      From what I can tell releases after a certain point will be put behind pay wall requiring you to have brought the game to get versions after that point. After all schema does need to be kept fed and with a home and a successful starmade could help finance his next project in the far feature...
    7. K

      World Limit?

      And linked to by me. Yeah a serious case of "doesn't read the thread before posting"
    8. K

      World Limit?

      http://starmadedock.net/threads/doomsiders-and-titansmashers-starmade-daemon-dtsd.1204/ Current version has some !fold bugs but otherwise is pretty stable. I haven't tried to but I get the feeling that you can disable what you don't want. Although the jump gates sound pretty neat and the banking...
    9. K

      Doomsiders and Titansmashers Starmade Daemon (DTSD)

      Fold seems to be broken. Saying regardless of where my ship is that it is docked thus cannot fold. Docking and undocking doesn't fix this from what I can tell. Some have managed to fold but I'm not sure how
    10. K

      Optimal turret use

      Aren't the turrets going to hit each other so close together? I know turrets can damage each other and AI is too stupid to not friendly fire...
    11. K

      No "Space Friction" When Accellerating

      That's kind of what that point is for. If no one is in the ship it will be affected by friction. You can do the same to asteroids if that's fine. Also objects lose momentum when the sector is unloaded, so a ship can only drift so far, keep that in mind.
    12. K

      No "Space Friction" When Accellerating

      (Before I say anything I am agreeing with you.) Pretty much what I was advocating for was NO friction in space unless in an non-piloted ship. Mostly for the sake of realism. This does mean that both fighters and titans have the same top speed but different acceleration values depending on the...
    13. K

      Upcoming Crafting System Update Discussion

      A top down explanation of the new crafting system and how it is going to work would be nice. 1. Will it use similar methods to produce blocks. Namely the current system is a. gather x amounts of blocks b . make recipe (repeat a + b until you get a good recipe) c. gather required crafting...
    14. K

      No "Space Friction" When Accellerating

      Not sure how limiting the top speed of larger ships makes it more realistic. This thread advocates removing "space friction". If a ship has thrust in space it will accelerate proportional to the amount of thrust. The only time this isn't true is when you approach the universal constant or 3...
    15. K

      An Open letter to the Rebel Alliance Refugees

      Hm, this thread as allowed me to conclude that galactic space jam is a front for euro-corp interests.
    16. K

      A way to effectively balance things: Mass, volume, and density.

      The OP seems to entirely miss the point of how to balance things. (Mostly directed at 2. 1 has already been discussed so stop making new threads for it) One mentioning density EVER is stupid. I've said this before but I'll reiterate, density is akin to mass as resistivity of a material is to...
    17. K

      Hyperspace core based FTL

      That's what I suggested in determining jump time (jump aka teleporting since any FTL will be just creative use of what we already have) distance*(total blocks/no of ftl blocks) then all divided by something (this is set in config) = time. Dark i was pretty much telling TNT his FTL method was...
    18. K

      Hyperspace core based FTL

      I understand TNT, but it seems you don't. Please reread what he said he wasn't talking about FTL at all but overdrive. You've kinda wasted your own time there. That and your idea is terrible, taking someone out of the game to look at a flashy FTL light show is utterly boring, a charge up time is...
    19. K

      Hyperspace core based FTL

      Moving faster than the game can load sectors also causes crashes. 1000km/h is a bit too much.
    20. K

      new change must happen

      ... an excerpt from another game but still relevant. The guide of posting for new players. Game specific terms changed for star made. I kept the last bit since it gives it context. I could give the other examples of bad posts but this will get long. Luckily the Starmade community is much more...