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    1. K

      New faction Concerns

      More faction points means a larger territory for your faction, which brings its own benefits. Running out causes you to lose systems starting from those furthest from your territory. Eventually culminating in home base loss if the server has that option. For the "multiple people from one IP...
    2. K

      New faction Concerns

      From what I can tell basing faction points on membership makes sense. If you take low quality members and find yourself in conflict, they will be easily killed. Death causes FP loss for the faction, when you run out of FP the homebase is vulnerable. FP will probably have other uses, members...
    3. K

      StarMade Dev Update: Introducing Faction Points

      Could work, but you don't want to add "lore" to something that might change. They might get new functions not compatible with them being "flux crystals" like they are used to claim space, or the fact we get them from member activity. For now we should keep their "gameplay" based name though. +1...
    4. K

      The Caldera Empire (Actively Recruiting)

      The sector was previously protected so Thadius would leave ships unlocked in the sector. Those all got killed although they were all old designs (and I had personally not touched the server in months anyway). The IH base had zero activity and thus is considered dead. Also Thadius when did you...
    5. K

      Calibri's graph

      I'd like to entertain the possibility of the range increasing slave also increasing projectile speed (in case of cannons) since even with the range increase the effective range of the weapon is still the same. I only brought this up because as said above the sniper slave doesn't receive a dps...
    6. K

      Bug Getting killed in homebase time over time

      And you have no turrets? Lacking any form of defense is a bad idea regardless of if you are in a homebase or not.
    7. K

      Recognized Turrets system with Pictures - [ Poll]

      EDIT: in the y axis ill add, ie looking upwards funny you may have just been tired but if you turn a turret 180 degrees it is flipped upside down. Angles are measured from the turrets "rest position" ie facing forward parallel to the ship. 45 degrees from that seems and also means that if you...
    8. K

      On the Construction of SuperCapitals.

      I'm assuming you just make your own shipyard.
    9. K

      How to Make Planets Worth Owning?

      Hm how about having planet cores being the only renewable source of ores in the universe? Since we cannot conceivably mine out an entire planets core it also means holding and protecting planets brings resources or revenue to a faction. A special AI "platform" [basically an ai ship that stays...
    10. K

      Will pirates spawn a ton of large ships if I make one enemy usable?

      I imagine that when pirates spawn they randomly pick a blueprint. So if you have enough blueprints to keep the chances of a pirate mother ship spawning low, like 1 in 100 then you shouldn't get spammed by them. Assuming my assumptions are correct.
    11. K

      universe size limits

      http://starmadedock.net/threads/doomsiders-and-titansmashers-starmade-daemon-dtsd.1204/ it has the required functionality, but vanilla options are preferred.
    12. K

      Ship Destruction Realism

      Breakaway is an option in the config right now but is currently off by default, I think it is the option "ENABLE_BREAK_OFF" by default set to false. Although I would follow the recommendation next to it and keep it disabled.
    13. K

      how thick is your ship?

      Shields are the only defence that matters, hull is paper. So making it one block thick isn't too bad, although you will get flak from the RP lobby.
    14. K

      The universe

      Hopes for the Universe update. 1. New stations implemented. 2. Galaxies are large enough but not stupid large. 3. Planet improvements. 4. New ai factions. Differing in build style, aggressiveness and danger levels. (or at least the groundwork for this so we can create our own.) 5. Hyperdrive...
    15. K

      Sounds for Starmade?

      It means that its done when its done.
    16. K

      Hull and the cloaker

      I've thought a bit on this and have considered making a suggestion to overhaul cloak. As well as making cloak not completely rely on energy regeneration, (although that means no permacloak) Making cloak charge- burst use then charge again. What would this mean for cloak? A normal fully...
    17. K

      Flying into a star must do more damage to your ship

      Not sure where that bit came from, what I mean was if a laser mounted on a ship could break shields then shielding wouldn't stand a chance against the sun. I'll look into the phase bit, sources please? Sounds interesting.
    18. K

      Flying into a star must do more damage to your ship

      I don't think even being able to survive getting near the sun makes sense. In real life you would get vaporized long before you reached any matter just by the extreme levels of radiation. And I don't see shields helping much at all, after all our shields can be eliminated by simple weapon's...
    19. K

      New effect: Vector-Effect

      No, one reflects damage BACK at one who shoots you as the passive. While the active is for your own weapons.
    20. K

      Modular component systems

      For modular systems I think the ability to dock a "module" and then have it actually act as part of the ship would be great. Ie. You can make a module with cannons + cannon computer and you would be able to put that computer on the quick bar from the T menu. Doing this with just build mode is...