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    1. Zerefette

      Shields change.

      I just explained how it could be played and why it would not always be the best choice.
    2. Zerefette

      Shields change.

      That's ok to me but still you could play as a team with rechargers.
    3. Zerefette

      Shields change.

      Ion on weapons could be changed to ignore part of the shield armor and make it less "a must" to kill enemy shields. Also even if there wasn't a armor pierce why would it be useless if you can increase the efficency of your shield while trading quantity/recharge?
    4. Zerefette

      Shields change.

      Strenght would give the shield some armor and quantity just pure shield, going for quantity could be useful if you go in teamplay and act as a shield pool to recharge your ally.
    5. Zerefette

      Shields change.

      Hello everyone, this is something I'm not even sure of, we all know how thrusters work with their configuration part so I thought, what if this was appliead to shields? Here's an example. This way we can reduce the quantity of shield blocks to 1 and perhaps tie them with the chamber systems.
    6. Zerefette

      Ugly capital miner stick 2017-06-15

      Particular: This ship features a packed checkerboard grid, this makes it extremely long, has 1000 salvage groups with cannon slave and a missile beam turret setup, also point defenses, also ion and scanners. Also a chain drive copied by jaaskinal I think. All that power cap is needed to be sure...
    7. Zerefette

      Navigation update for entity list

      This is hell. We need subcatergories for entities to easily categorize and target entities. A solution could be this one: .>ship .>ship .<ship .\\\\\\<docked entities .\\\\\\\\\\\\-Escape Pod .\\\\\\>turrets .\\\\\\\\\\\\>Turret1 .\\\\\\\\\\\\>Turret2 .>ship Organize the navigation with menus...
    8. Zerefette

      https://image.prntscr.com/image/YT12F9L-R0yewZDPl7dcTg.png...

      https://image.prntscr.com/image/YT12F9L-R0yewZDPl7dcTg.png https://image.prntscr.com/image/b63Q8pDvTXeXtSobXUxSXQ.png
    9. Zerefette

      Discontent among the ranks...

      You're playing a game in Alpha for free, this stuff is normal administration, besides the hulls can still be used.
    10. Zerefette

      Don't forget to BUFF THRUSTERS for Power 2.0!

      Or not to use it, IIRC they plan to remove defensive effects like they are now.
    11. Zerefette

      New faction permission module and Public permission module function

      If those blocks are sticked next to the core or the faction block the ship becomes pilotable but not editable by lower ranks or unfactioned people.
    12. Zerefette

      Forcefield color

      Instead of having forcefields of different color and textures why don't we have them like they are now but if linked to a light emitting block they change color but keep the pattern? As an example a forcefield linked to a beacon will be glowy as thrusters, and there could be a feature added to...
    13. Zerefette

      What to call "Tech Points"

      System Ramification.
    14. Zerefette

      StarMade Ship Systems 2.0

      Also ramification in my language is more used in it's "solid" meaning.
    15. Zerefette

      StarMade Ship Systems 2.0

      I don't know why but I think it fits more than before you said it. I think it's one of the cases where we are both right, because it also refers to this: Definition of ramification 1a : branch, offshoot b : a branched structure 2a : the act or process of branching b : arrangement of...
    16. Zerefette

      StarMade Ship Systems 2.0

      No?
    17. Zerefette

      StarMade Ship Systems 2.0

      I got a name for that, System Ramification. If the reactor system gets too ramificated you can't add more chamers the way how it's supposed to work.
    18. Zerefette

      StarMade Ship Systems 2.0

      If the whole system will reduce the amount of blocks to 2% this will be more user friendly either way.
    19. Zerefette

      StarMade Ship Systems 2.0

      It's the end times for chaindrives, THE END TIMES!
    20. Zerefette

      Sorry Schema but... Traders still lose pieces.

      Recent, I've found pieces in these 3 days, also trader ships just stop around for some reason.