Search results

    1. Calbiri

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Adveksi, its where 2 gravity feilds meet, theres going to be unwanted interplay (where your lines connect to the planet in that diagram) also, keep in mind that with the planets being minable/buildable you cant simply have a locked in gravity location... imagine if you took a square chunk off...
    2. Calbiri

      All of the blocks are ugly.

      You can make a new Pack, (by modifying the current one) and enjoy your new colors! :D several other folks have worked on these as well, not sure if they have posted them in the projects page or not
    3. Calbiri

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      even now planets have day/night on each side, it also changes (the atmosphere effect bassically spins centered on the planet) sit around long enough, youll see the sunset, then the sunrise I rather like the oreo concept, (although that half orb planet pic is a great looking idea too) with the...
    4. Calbiri

      Stanford Torus Station

      i love this thing, will you be releasing the save file (once schema streamlines station saves) for folks to custumize? i can see such fun things being done with this, great job!
    5. Calbiri

      Player Orientation Control

      you can ship orient using the spacebar when facing the ship and are close enough (gravity feilds override this, particularly on planets, where the grav feild changes spacebar to a jump function) but having control to manualy change your astronauts orientation would be great!
    6. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      Alternate dimension, demons... original?? I am totally ripping off the Bible there right? you know 40k isnt the origin of all ideas right? The word \"daemon\" by the way is latin for demon, and thus was ripped off from the romans by 40k Again, ignore the demons if you like, idc. These...
    7. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      Sure, the name daemon was from 40k (mentioned by NATO to me in a convo), thats as much as i \"ripped off\" for the RP and design concept, forgive me if i reached a similar facsimile, ill point out that aside from the \"daemon\" thing, i have practically ZERO experience or knowledge of 40k, and...
    8. Calbiri

      Docking is still not fixed completely. Issues with turrets

      is this possibly an orientation related bug?
    9. Calbiri

      turn off white stars help!

      go into your starmade folder /starmade/data/image-resource/dust.png edit that picture to be all transparent, then save let me know if this works for you
    10. Calbiri

      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Schema has said he won\'t do 3d gravity on solid planets (maybe on gas giants/stars) He does plan on putting normal planets back to back, kind of like an Oreo, he also mentioned improving the planar gravity of planets to something more dynamic (ei gradular increase, further range, and 2sided, so...
    11. Calbiri

      Build Mode Graphic

      Just a random idea, but while in build mode, would it be cool to have other people see your veiwpoint location/direction via a 2d plane/beam shooting forward from your perspective? kind of like the scanning beam from the Borg, (yes, then you can see if someone is scanning you) it would also...
    12. Calbiri

      Turret Implementation Oversights

      This is **Not A Bug** list, dont post bugs here please. This is a short list I've made on design features regarding turrets that i hope can be addressed (or told why they exist) They will shoot right through other turrets, or your ship..., this friendly fire can be very...
    13. Calbiri

      UNSC Shipyard - TheImperialDonut

      im always SO exstatic to see new builders of such a high degree! Welcome to starmade, hit me up if you need help on something
    14. Calbiri

      Music / Ambience

      reminds me of time spent exploring the woods in Zelda, Love that nostalgic feeling, THanks!
    15. Calbiri

      Project Ishkur

      But there are none in this game, so i gives you... L5 Insanium!
    16. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      Thanks for all the posts so far, your making me think :D
    17. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      i like the idea of this encouraging carriers actually. your ignoring other possible defenses (and points) firstly, as 1 sector in Hyper-Realm equates to 1 system in normal space (16x16x16 sectors) trying to accuratly drop into the exact right sector to suprise attack someone isnt all that...
    18. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      minecraft isnt the first universe to consider this concept, it only happens to resemble the nether, and being a voxel game i did use it as an example, if anything though, the heart of this concept is from 40k and the chaos, and no- there wont be pigmen...
    19. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      Hyper-Realm has no mass limit, nor should it, smaller ships are simply at high risk from staying in Hyper-Realm for too long. Thats why a Gate system for the smaller ships is a good idea, so i advocate both systems. Gates arent the sort used in Eve, more like something from Portal, two gates...
    20. Calbiri

      The Hyper-Realm, non-instantaneous FTL travel method

      Nato linked this to me and its EXACTLY the look i had in mind for the Hyper-realm background http://thelordinquisitor.com/blog/wp-content/uploads/2011/07/BattleBarge_Coteaz.jpg the blue/green lightning storm effect behind that ship, but it would be all around you in the Hyper-Realm maybe even...