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    1. Nosajimiki

      StarMade Dev Blog - The Weapons Update

      Hehe, I was just stating my findings, not my opinion on them. Like I said, there are still a few practical applications for multi-output weapons; so, maybe the game will find a balance out of it, but whether they will still be a viable option will be largely determined by how the unfinished...
    2. Nosajimiki

      StarMade Dev Blog - The Weapons Update

      Last I checked, StarMade has a utility built into it designed to prevent other applications from injecting input. While that does not mean there are not some ppl in this community that would know how to overcome that limit, it seems like an awful lot to worry about when you could literally just...
    3. Nosajimiki

      Astronaut suit = Ship

      I did not mean in regards to the game engine and development so much as gameplay. What makes voxel-level complexity meaningful on a spaceship/building/tank/etc is that you can lay it out in any way, shape, or form you choose to get to the exact thing you desire. It takes extra time, but it...
    4. Nosajimiki

      Shield problems

      They don't need to be equal. I believe true equilibrium is about 10:1 by default as PromisedPossum said, but you want to go a bit above that or you will be waiting forever for the shield to actually charge after undocking from your base, or if you plan on using tactical jumps as part of your...
    5. Nosajimiki

      Astronaut suit = Ship

      Frankly... this seems like an overly complicated approach to such a small facet of the game. I think something more like the old X-Com games where you can mix and match armor pieces and a variety of astro weapons/tools would be fun though, especially if you had to find them at different shops...
    6. Nosajimiki

      Shield problems

      While this may be an asymmetry issue between gen and cap, in many cases, this just means you need to restart your game because you are desynced. You may also have multiple capacitors built and have a disabled secondary one selected. Shield capacitors have a maintenance drain they put on your...
    7. Nosajimiki

      Starmade memes

      hehe, oops! Now back on topic:
    8. Nosajimiki

      StarMade Dev Blog - The Weapons Update

      c/c can fire 10x per second. I doubt most people can sustain accurate click spamming nearly that fast. It semi-auto would look more like basic cannon rps, but likely be less accurate since click spamming makes pixel perfect aiming with a mouse harder.
    9. Nosajimiki

      Starmade memes

      I really appreciate the book references, but consider this: Your citation mentions: "Her foredeck is so large that it can dock a dozen large cruisers" or as another source mentions "its foredeck can dock a dozen Imperial Navy Cruisers around its circumference". While I was also basing my...
    10. Nosajimiki

      Starmade memes

      That would defy the description that it can dock 12 imperial cruisers around the circumference of its forward arms. This could be anywhere from about 20-70km depending on if that mean in parallel or bow-to-stern. Pics I've seen of it show it as a radial design with 4 arms and a hive city in...
    11. Nosajimiki

      Sometimes, you need to be positive.

      Well, there was a lot of talk about how to make chambers more balanced, but it all got ignored or overlooked. (Thus my original statement about better communication, no better responsiveness). Right now, only the reactor has a "Class", and all chambers are equally scaled to it, no matter how...
    12. Nosajimiki

      Display Module and [docked] variable

      No, I understand what you mean by attached rail, I'm just saying you aren't considering your exception handling. A single rail group could represent 1 dock or 20 docks, or no docks at all because rails are not always used as places to dock ships and logic systems in various manifestations can...
    13. Nosajimiki

      StarMade Dev Blog - The Weapons Update

      I'd predict docked battery style exploits all over again. That said, it would be nice it ammo inherited up but not down so they worked more like old style self powered turrets so you could use small turret missiles in conjunction with big main body missiles.
    14. Nosajimiki

      Thoughts of a returning player

      not cubes, a grid. So if the system is made of vertical and parallel lines 10-20m apart, then >90% of your shots will still pass through it, but those that do hit will just cut a little hole that is still connected on all sides. I'm not at my home computer RN, but think of something like this:
    15. Nosajimiki

      Thoughts of a returning player

      Mesh-spaghetti cannot be critically hit by break-off, it is a variant of spaghetti where you use a grid pattern instead of parallel lines like you may be used to seeing. It specifically counters break-off mechanics because no matter how you shoot it, it will take several, very luck shots to...
    16. Nosajimiki

      Starmade memes

      Yes... I kept reading that description in several places, but never got a gauge of what that means since that could be a HUGE variance. Based on other factors like the capacity of it's flight decks compared to what depictions I found on it, I think I narrowed it down to ~100-200km in diameter...
    17. Nosajimiki

      Fleets cost FP to operate

      Sorry, I think you misunderstood me there. I did not mean that each player should have a private stash of automatic faction points, or anything of that nature they get just for logging in. I meant that ships should have an upkeep paid for by things you do while online. If this upkeep is a...
    18. Nosajimiki

      StarMade Dev Blog - The Weapons Update

      New beams mechanic should be just as effective against spaghetti shields as normal ships. Certain ships will still fair poorly against them, but that is okay as long as they have can be hard-countered. For one, spaghetti can't be built as big as other ships due to rendering lag; so, a ship...
    19. Nosajimiki

      Starmade memes

      Last night, my wife walked in on me sitting at my computer quietly in in the dark. I clearly did not have any videogames playing, but she noticed I had like 20 tabs open in the browser. She saw this and asked what I was doing. I responded "looking at space ships". She assumed this was code...
    20. Nosajimiki

      Thoughts of a returning player

      Agree strongly with first half of this post, but... Directional thrusters can be configured to just forward/backward and rotating if you want to perform more like a "fighter". If you've ever flown a LiCorp ship (Molach, Baal Berith, etc.), they are configured like this by default. There are...