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    1. Chances_Ghost

      Systems should give you FP, not consume them

      for PVP to Thrive there needs to be incentive to claim systems (EG resorce bonuses based off how many systems owned) incentive to fight over systems (limited systems to own, reward for capturing systems claimed by another etc) incentive to join exsisting factions rather than create 1 man...
    2. Chances_Ghost

      How to do systems In a quick manner?

      you just fill up the hull and subtract its total block count while empty from its total block count while full.... then just mass remove all those shield modules you used to fill it with using the advanced build mode.... not a whole lot of effort concidering the advantage of being able to have...
    3. Chances_Ghost

      How to do systems In a quick manner?

      make a spreadsheet knowing how many blocks your hull is vs how many blocks of space you have for systems then adjust ratios to meet your particular thrust/power/weapon specs wtc and then once done just place the number of any given systems worth of blocks inside the hull in the location of your...
    4. Chances_Ghost

      Devs,what will be the the average ship size in single plaer.

      realistically ships built around the 2mil energy regen soft cap are the most ideal maximum size. after that deminishing returns eliminate most of the usefulness of larger ships in combat (unless your a good engineer, or are making a carrier/flagship)
    5. Chances_Ghost

      Making an ACTUAL carrier

      i only experamented so far with it but i confirmed for myself that chain docked entities shooting at the main ship both can hit he main ship (t prevent the beams from shooting off into space) and negate weapon effects. you MIGHT not have to use chain docking if you make sure the stop beam is...
    6. Chances_Ghost

      Making an ACTUAL carrier

      alright so i figured out how to make a stop beam web work without rippling to the main ship carrier! chain docking. you have to make sure each arm that contains your stop beams not only has a 2nd entity connecting it to the ship but you also have to make sure that it hits another arm built the...
    7. Chances_Ghost

      Making an ACTUAL carrier

      from my experiance its going to be ALOT harder than it sounds to land on a moving carrier... but then again a carrier isnt exactly supposed to be terribly mobile in the first place. its best to place the docking module on the very very back/bottom of the fighter (you kinda have to design it...
    8. Chances_Ghost

      Making an ACTUAL carrier

      if were talking actual game mechanics rather than just fluff then i have the perfect idea to stop your fighters! make giant landing pads entirely out of rails... and .... wait for it... make sure the fighter has the rail docker flush with the bottom. then all a fighter has to do is touch the...
    9. Chances_Ghost

      How do you build your ship?

      ive started experamenting with 2 different ways to build the first involves starting with a block of shields made up of the approximate block count im aiming for, then i slowly start replacing the blocks in the cube with power, weapons, and everything a ship would need . then i take that apart...
    10. Chances_Ghost

      Iapetus Heavy Industries and Shipyards (IHIS)

      droools.... please put up empty shells of these so i can fly around in them :P
    11. Chances_Ghost

      Iapetus Heavy Industries and Shipyards (IHIS)

      such pretty ships man
    12. Chances_Ghost

      Is there a reason to make a non-homebased station?

      secret bases can be hidden in the infinite black as long as you name them properly and dont connect warp gates. this alows you to create forward bases that have very little chance of ever being found. i would definatly like to see some benfit to holding large numbers of systems with stations...
    13. Chances_Ghost

      Where did all the playerbase and faction fun go?

      Theres so many more than you know. there was that bug were you could efffectivly have weapons/effects/jumpdrives/anything with a computer or any size and strength without using any blocks whatsoever, just the computer + 1 block. Sure you had to pay the energy cost for it, but you diddnt have to...
    14. Chances_Ghost

      Where did all the playerbase and faction fun go?

      exploit warfare killed faction wars. he who had the best exploit tech won.
    15. Chances_Ghost

      Iapetus Heavy Industries and Shipyards (IHIS)

      i had one with the exposed ring and one with the covered ring :P, there was extensive damage to both so it wasnt the best way to take a look at the ship. i honestly love fights against ships like this, so much love put into them really makes all the difference.
    16. Chances_Ghost

      Read by Schine Asteroid Wrangling: A new way to mine.

      step 1, spawwn warp gate in middle of astroid field step 2, push/pull the astraids through it to your mining station step 3, build mining arrays around your new astroids step, 4 laugh as you push a single button to mine an entire astroid field surrounding your station
    17. Chances_Ghost

      Iapetus Heavy Industries and Shipyards (IHIS)

      ive blown up/captured a couple of those mantacore. very nice ships, the interior is very sparse and militaristic but i like that in a ship that arc reactor ended up being a huge weakness in the old system however as it created a nice place for missle shots to hit the core without having to eat...
    18. Chances_Ghost

      Deteis Heavy Shipyards

      nice stuff bud!
    19. Chances_Ghost

      An Open Letter to the Odium Pact Refugees

      one solution would be to ask for an RP forum
    20. Chances_Ghost

      The Khanid Domain

      samuel is comedy gold