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    1. jayman38

      Universal Self-Contained Reactors

      It's been suggested before and it probably needs to be suggested again: we need a way to offset pasting/placing/grabbing. If not manual offsets, then the pasting needs to work the same way as placing multiple blocks with advanced mode; with the paste "springing" from that starting point, using...
    2. jayman38

      Hoping for help with a ship design (hopefully simple)

      Very good organic result!
    3. jayman38

      Hoping for help with a ship design (hopefully simple)

      For the bottom of the shard, I recommend picking the endpoint of the shard, navigating to that location, look up at the top, and just start placing rock in a line down towards your position, until it reaches a third (1/3) of the way down towards your position, then do the same for a different...
    4. jayman38

      Either Simplify or Expand Factories

      I'm not necessarily concerned with "noob-friendly". I'm just concerned about the "principle of least surprise", allowing players to be able to make the basics without getting too deep into complexity. With factory-construction being an "inconvenient" process for many players, they usually feel...
    5. jayman38

      "The Great Yamato"

      I find that these screenshots support a general feeling that beams are currently a bit visually overwhelming. I like the core beams being so intense. However, the secondary glow around the core beam seems to bleed too much. Beams are supposed to be directed energy blasts, not misting waterfalls...
    6. jayman38

      Either Simplify or Expand Factories

      I would recommend factory simplification. Leave complexity to the recipes. Example factory simplification: Single Factory block: Increase the capacity/output by simply increasing the factory size. Maybe make the output have diminishing returns with a logarithmic function. Factory-Enhancer...
    7. jayman38

      Can't upload pictures

      There might be references to certain unnamed image hosters who stop serving images after they have been viewed a certain number of times or something along those lines. (Grr, Photobucket, Grr....)
    8. jayman38

      Universe Patch Brainstorming: Incentives Against Turtling?

      Idea: Spacestation invulnerability toggle by player Any spacestation set to invulnerable in a system will turn off mining and other bonus multipliers. (Maybe factory enhancers stop working in invulnerable mode?) If you want the multiplier, all stations in the system need to be vulnerable. If you...
    9. jayman38

      Save Thrust Profiles

      Would it be helpful to place different thrust profiles on the hotbar? If so, you'd also want a pop-up description or title to help identify the profile.
    10. jayman38

      StarMade v0.201.126 - Weapon Update

      I agree that this new missile HP formula is too heavy. Maybe change the *10 at the end to /10 (yielding 1/100th the current values) Alternatively, removing the *10 at the end altogether will yield a missile HP of 1k at 1M damage, giving that 1HP per 1K damage value for an "average" missile.
    11. jayman38

      AI QoL Changes

      Back to topic, please. AI improvements are worthy of further discussion.
    12. jayman38

      Less tedious asteotech repairs

      Fair enough. It might be interesting to incompletely repair some of the more unique blocks that are harder to manufacture or find. (I.e. if you can't build it with 80% scrap in the first place, you can't fully repair it with scrap. This may become more important as more difficult-to-build...
    13. jayman38

      Less tedious asteotech repairs

      Now that the game has acid damage, you could use negative acid damage to allow a single repair beam to fix a whole ship.
    14. jayman38

      Universe Patch Brainstorming: Incentives Against Turtling?

      Just a quick mention about Starmade in relation to EVE NPC Enforcers: Schine could program enforcers that are just like an ordinary ship, but with rules that simply don't apply to normal ship-building. Think: 2-block lance lasers that lock on with 100% accuracy to destroy any number of blocks...
    15. jayman38

      Revemp of faction war balance

      I don't see any checks or balances to prevent bully behavior in this suggestion. Small factions starting up in a server dominated by at least one bored, powerful faction appreciate this game mechanic. Many players have stories where the HB invulnerability kept them from being utterly destroyed...
    16. jayman38

      Is it worth playing just for singleplayer?

      I'm still having fun building ships in 0.199 single player.
    17. jayman38

      Comms Jamming: Disrupt Fleets

      That sounds fun. As you said, I think in order for it to keep from making fleets completely useless, fleets need to have a hierarchical queue of fleet orders, so that they don't simply shut down when the comms are jammed. I'm thinking along the lines of: Follow Me (Primary) Secondary: Defend...
    18. jayman38

      Starmade configs and you - bending the laws of nature.

      I admit that I and people like me are reluctant to change configs. Then we are effectively playing a different game than everyone else, and then our builds don't make sense in other people's universes. People like me try to build to the vanilla config to keep the build's performance similar...
    19. jayman38

      batle royale xDDDD

    20. jayman38

      Should I play if I do singleplayer? (AKA if the pve is worth?)

      I would say definitely maybe. I would further clarify by saying that the Logic subsystem alone can provide dozens of hours of exploration and enjoyment, to create various machines and blinking light layouts. Even if you just re-create something that someone else has already mastered, it still...