i was about to say to post me up as the engi but you beat me to it :P
the goon is stripped and ready for refit/repaint, im acually going to put an interior in this time
no i mean how did you spawn that in as a station in game... i have 27 different SMEDIT EvE onlinne stations in my files right now... how does one get SMEDIT stations spawned in?
ore ships are used by griefers :P
Orca = Grifers home base on wheels
venture = low sec ninja miner or a ninja salvage boat (has built in warp stabs)
i expect this new ore frieghter to be used by high sec griefing corps quite extencively ( you can haul your suicide gank ship, your scan ship...
this work of yours is amazing! i would of never guessed that they grouped larger then a single layer at a time! just look at the damage in the top left! is that what jumping up a stage causes? if you go up a damage stage but dont have enough damage to eliminate it it just radiates damage like i...
i dont see anythign in that image that would be out of place with my understanding of things assuming the same missle did all 3 holes.
if you calculate damage based off the EHP of teh specific blocks removed, then you should find that the damage is teh same for all 3 holes
edit: scratch...
im taking a look at some things here to see whats different between the tests
with this we can determin that the explosive missle is doing MORE damage than the rest.
fact 1, damage has to be applyed to a block to remove it.
fact 2 explosive effect removed more blocks
we can then assume the...
nope i realised that 100%, i just wanted to illustrate that some damage values arnt represented.
the difference your experiancing is because your 20/20 weapon has no effect module and effect modules are incorrectly weighted at teh moment so your two setups despite having the same listed damage...
listed damage IS NOT the ACTUAL damage, you have to calculate that seperatly, the error is in your weapon construction and math.
the listed damage of missles isnt the correct number becuase it doesnt add the damage of the effec tmodules properly, your getting higher damage with the explosive...
radius is used in two ways in starmade
first is the size of the impact, where the max radius is used to determin what is hit. this is only really useful in multi-ship scenarios and for turret destrustion, as two turrets on a ship both 50m away from the missle impact site will be effected and...
explosive is actually useless on a missle under 7957500 damage assuming the target has a single layer of hardened hull
because explosive only increases the size of the hole if you were already capped out at 40 to begin with and any damage under that amount will produce a hole smaller than 40...
you can also use the docking adapter method to create giant landing pads with multiple reconfigurable docks on them.
Docking zones CAN overlap each other as well as long as the ships inside them wont overlap.
also up arrow.... no more space walks, you can use this trick to teleport formt eh...
nerf missle explosion radius
its currently WAY to big. missle is king because all you need is a single hit with shields down and your going to kill any ship that doesnt have many layers of hardened hull or isnt extremly big in all directions.
most ship designs i see can be taken out by a...
n
nope you can just dock right to the docking adapter after you install it the first time. and you never have to space walk, simply press the up arrow after docking to the adapter for the first installation and you will switch into the adapters core.
how to make a docking clamp
Step one create a ship that IS a dock for your supermassive ship, make it as small and compact as possable with the core in the exact center.
step two is to create a dock on your station for the docking clamp. then simply dock your adapter to the station, then your...
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