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    1. unelsson

      Cargo container for GS-91-1000-STANDARD (Quantum Comet branded) 2016-09-19

      The cargo module used by at least following ships: Tai Hao 25 (Standard) Tai Hao 100 (Standard) GS-91-1000-STANDARD Original models by Gasboy Cargo containers for GS-91-1000-STANDARD Cargo containers for GS-91-1000-STANDARD - Green Cargo containers for GS-91-1000-STANDARD - Teal
    2. unelsson

      Tai Hao 25 (Standard) 2016-09-19

      Quantum Comet Corporation's take on consumer-level rotatory salvager market. As the smallest member of Tai Hao -series, Tai Hao 25 offers excellent salvaging power for a very low price. Simple controls are quick to learn, and skills needed are easily acquired for miner employees. Tai Hao 25...
    3. unelsson

      Quantum Comet Shipyards

      We here at QC are serious about salvaging efficiency, and run constant test to ensure that our salvagers are optimized properly. After some tweaking made for Tai Hao 100, we have greatly improved the mining efficiency at core and outer rings. In picture below we can clearly see the difference in...
    4. unelsson

      Gascor Skunkwerks

      GS-91-1000-STANDARD, the one with the cargo modules, is a great model for a basic freighter. I'm not a fan of fixed cargo model (GS-91-2000-STANDARD). I haven't yet tested either, so I can't really review, but you say that the basic model is slow when cargo containers are full. I think that can...
    5. unelsson

      New Amsterdam

      I like your attitude, but also, I really like the idea here. Game mechanics also require that the mechanics are hidden inside that central dome, and that's an extra cool feature. You could even make it so, that build blocks are kept securely inside the central dome, therefore it's leaning...
    6. unelsson

      Gascor Skunkwerks

      Here's one screenshot of QC branded cargo module docked at Tai Hao salvager hangar bay port. http://i.imgur.com/0QV6LXz.png
    7. unelsson

      Quantum Comet Shipyards

      Thank you! Now, for a release. Tai Hao 100 (Standard) The whole goal was to make a rotatory salvager that is fully operable and complete, but as cheap as possible. Last tweaks were of salvaging effectivity and I was thinking of an actually effective cargo system, but unfortunately all that...
    8. unelsson

      Tai Hao 100 (Standard) Standard S

      Tai Hao 100 is an affordable rotatory salvager for every mining operation where time is limited and costs must be managed carefully. Rotatory salvaging is a cost-efficient way of achieving a very wide radius for salvaging arrays. Ultralight hull materials have been carefully chosen for you to...
    9. unelsson

      Quantum Comet Shipyards

      Prototype is complete, but systems still need some tweaking before release.
    10. unelsson

      Gascor Skunkwerks

      That freighter is super nice. Simple and straight to the purpose. I also feel like this is the beginning of a standard for cargo containers. Obviously, corporations are gonna need own branding other than big GW on the side. If custom branding/paintjob is allowed, I'm totally gonna set up a...
    11. unelsson

      Quantum Comet Shipyards

      Oh boy I'd really like to finish this ship. Anyways... Worked on airlocks, top bridge, and wiring for salvager system. Started interior design, including reactors, hangar etc.. The bow of the ship folds into a hangar corridor when not used as a salvager. Testing testing...
    12. unelsson

      Quantum Comet Shipyards

      Added engines, front gate, frontal shell (wip), tags and texts
    13. unelsson

      Quantum Comet Shipyards

      Moar pics and progress
    14. unelsson

      Quantum Comet Shipyards

      Salvager rails seem to get stuck for no reason. Whole rail system suddenly goes numb, and nothing moves. Design attached. I'll report this as a bug, as I've witnessed these exact rails working for multiple tests. edit: Hmm.. Or then I won't report this as updating the game solves the problem...
    15. unelsson

      Quantum Comet Shipyards

      While attaching all four salvager leaves to previous design, I was attacked by pirates, and as I wasn't really satisfied with my previous ship I hadn't saved the blueprint. Henceforth, flowery salvager design is no more. Started working on another salvager design, and although there's a lot of...
    16. unelsson

      Quantum Comet Shipyards

      Started to work on a rail mechanism for a salvager ship. It's not too pretty yet though... The idea is to have a rotating flower that can be shut and opened. As the whole salvager array rotates it can cover a wider area than it would if it was fixed.
    17. unelsson

      Quantum Comet Shipyards

      QC Rocketboi Class: Personal Scout (fighter/drone size), 22.4 mass Systems: Afterburner (push effect), Overdrive 50% (max speed boost), docked shield supply wings, cargo space Power: 50k, 1,5k recharge Thrust: Max speed 225 (without overdrive), Thrust-to-mass 2.5 Defense: Shield HP 1k, Armor HP...
    18. unelsson

      RefiDesign Shipworks

      I was referring to super egret "The Super Egret is a beefed up Pearl Egret with a focus on speed and firepower. Don't let that fool you into thinking it's a ship made of tissue paper. It has a decent featureset including rail doors, rail-actuated landing gear, docked boosters, overdriven system...
    19. unelsson

      RefiDesign Shipworks

      Just insane stuff here, but what´s the point of shield supply beam system with the fighter? Whatever it is it reminds me of freespace 2, where you could direct your shields to different areas of the ship. I wonder how that would work in Starmade though (like... core ship full of shield regen...
    20. unelsson

      Rohen builds some ships

      Superb! Lots of detail but still not over the top. I'd like to see interior pictures too!