So in the dead game Seed of Andromeda, there was a build mode where you could click on a block, drag the mouse over to where you wanted to place your blocks, and let go, and all empty blocks in between would be set to that block. (It would also glitch if your practically infinite inventory ran...
another idea is if a person is inactive for more than say 30 days, the home base loses invulnerability. That I think would have the same effect that your idea would have.
I just think it is unrealistic. Like if I'm in I 300 meter long ship and I ram a pirate station beta at 220 m/s it should move a little. Like ramming asteroids.
Space stations should be able to be moved either by ramming, or by logic controlled thrusters. I don't like how you can't move your station. Even Star Killer Base, the height of evil engineering was mobile.
The first time I attacked a pirate base was on a huge 300 meter long ship with over 1000 shield blocks. I was battling with the ai ships for over an hour until my shields were almost depleted and I had to jump drive out. I did a ton of damage to the station but I couldn't find the faction block :(
Okay, so my game is slower than black hole evaporation when I'm on a planet. I read the pinned post for lag reduction but I couldn't find the options menu on the launcher. Could someone give me a step-by-step for finding it? Thanks.
So let's say you make a ship that is 10 km by 1 km by 1 km. If you ram into an asteroid, that poor thing will go flying. But if you hit a planet, it won't move an inch. So it would be nice to have planets be moveable by large objects like ships or asteroids.
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