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    1. Dr. Whammy

      PLEASE Rework Missile Capacity

      If this is how they chose to reduce spam, then MISSION FAILED. If you want to stop spam, you need to fix missiles themselves; not just build filler blocks to compensate for a flawed system. The problem with missiles boils down to the following: 1) missile speed is decreased if you use the M/B...
    2. Dr. Whammy

      Stairs

      Yeah. I kinda just said that... :LOL: EDIT: Scratch that. You mean actually build the ladder from bars... That works too.
    3. Dr. Whammy

      Beam Width - Please?!

      Not gonna lie; I'm working on a large (by my standards) ship with a powerful beam weapon. Despite its power, the beam is barely noticeable in all the other fireworks. Seems really wrong.
    4. Dr. Whammy

      Stairs

      The block "grate slope" would make a decent staircase - both functionally and visually, if the crossbars were rotated 90 degrees. Likewise, the regular "grate" makes a good looking ladder. It would be nice if you could actually climb it like one.
    5. Dr. Whammy

      Petition for Auto-Chargin Systems as DEFAULT

      Runas /user:Dr-Whammy Thread_Necromancy.exe Quick question guys, Is the jump drive "supposed" to be auto-charging after the the recent update? If so, does this work on all ships or must certain conditions exist first? The reason I ask is because I've noticed an issue where a drive on...
    6. Dr. Whammy

      Engine Porn

      FULL THROTTLE!!!
    7. Dr. Whammy

      Fighter Porn

      True, but that's where I come in... ;) Fear the Micro Minis!!! Muahahaha!!!
    8. Dr. Whammy

      Fighter Porn

      Sweet. Much bigger than the original scale but awesome nonetheless. (y)
    9. Dr. Whammy

      Fighter Porn

      Colonial Viper and Cylon Raider from classic Battlestar Galactica.
    10. Dr. Whammy

      Interior porn

      Screen shot of the hangar bay in my new command ship. The ship is "functionally" complete but I need to finish the armor and hull. I have entirely too many drop-ships and fighters in here. ...or perhaps not enough. ;)
    11. Dr. Whammy

      The turret thread

      Experimental ship mounted missile launcher: Fires a salvo of 4 guided missiles in a forward arc with some vertical aim capability. Deals over 800,000 damage per round with a quick rate of fire; good for sustained bombardment. Effective against armor and devastating against exposed systems...
    12. Dr. Whammy

      Fighter Porn

      Not quite. Some may be close but I didn't look up the dimensional specs. I was trying to keep them within a certain size limit so I can put them in my standardized hanger bays. I know the A-Wing is actually way oversized; as the real one isn't much bigger than a sports car.
    13. Dr. Whammy

      Fighter Porn

      Fighter building intensifies!!! Rebel StarFighters: A-Wing, X-Wing and Y-Wing Imperial TIE fighter and interceptor The GunStar from The Last Starfighter. Death Blossom sold separately. ;)
    14. Dr. Whammy

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      Now that we can spawn in a docked entity from a blueprint, directly on to a rail, do you think auto-stocking hanger bays are still needed? I've been testing out a new transport/cruiser with enough space for 9 active fighters and up to 5 more in reserve. In just a few minutes, I can spawn in...
    15. Dr. Whammy

      Fighter Porn

      My complete power 2.0 fighter lineup so far. All ships adhere to a strict size limit of 15x15x9 meters so they can fit in my carriers and transports. SF-37. You already know my basic fighter: Its weapons and equipment varies by mission but this little guy hits much harder than...
    16. Dr. Whammy

      Cargo Pod Opinions

      That's a sharp eye you have there. I borrowed very heavily from these drop-ships and the Cheyenne drop-ship from Aliens. Now I need to make one that can fit my power armor and still fit in the main ship's docking bays.
    17. Dr. Whammy

      Cargo Pod Opinions

      While I actually like cargo pods, I must admit they don't serve as much of a purpose as they used to, due to load/unload rails. So I've decided to try something a 'little' different. This is a new drop-ship designed for use with a multi-purpose transport/cruiser I'm building. The idea is to...
    18. Dr. Whammy

      Beam / Beam penalty mechanic.

      Das Omen! Looks nice. In your experience, is 2-4 blocks of adv. armor is enough to stop most incoming fire? I find armor to be an appealing choice but I'm not a fan of the loss of mobility that comes with it. I also find that most decent missiles will strip through between 2-5 layers of...
    19. Dr. Whammy

      Beam / Beam penalty mechanic.

      Mind if I ask how thick you stack your armor? Also; what's 100KS? I'm not familiar with that acronym.
    20. Dr. Whammy

      Beam / Beam penalty mechanic.

      My experiences with Beam/Beam: - I like the armor/block penetration. Given enough size, this thing cuts through armor like paper. - It sacrifices AOE/acid damage effect for penetration; somewhat limiting its effectiveness against systems. - It got substantially worse anti-shield performance...