Search results

    1. K

      Could Fighters Get a Buff?

      With the conversation on inertia and turn speed. Turrets come to mind, why use fighters outside swarm tactics if a turret of about any size could turn and aim on a dime. 1 shoting each one.
    2. K

      Could Fighters Get a Buff?

      This gave me a BSG hardon.
    3. K

      Could Fighters Get a Buff?

      Untill you make the carrier titan to carry the 100s of fighters. That might actually take more work in planning and design... It's about the same work overall... fighters will have the day once we get all of our fleet toys. Fleet jump and allowing multiple carriers in a fleet will sure make...
    4. K

      Could Fighters Get a Buff?

      the thread turned into real world science quiz. know your nuclear physics and world war 2 history :P anywho quote from the latest patch "(Smaller ships didn’t have docked power reactors to begin with. We have other systems planned that will affect them.)" this got me curious the other...
    5. K

      Could Fighters Get a Buff?

      11 + a few respect points, making it and posting on dock. And I just thought you where being sassy :p
    6. K

      Could Fighters Get a Buff?

      design me a 50 mass ship that could do this against a unshielded say 200k target. also put cloak on the ship.... The suggestion was simply a alternative to OPs sentiment. and fighters should be of more immediate threat to say turrets on a titan. Starmade itself is not there. outside...
    7. K

      Could Fighters Get a Buff?

      The current state of the game it simply is not very viable.. We will have to wait for more fleet and ai updates before such balancing or fighter specific weapon or effects systems are put in place.. eventually it will happen. titans will eventually need support to fight of fighters. the omnihulk...
    8. K

      An idea for a kind-of war-server

      reminds me of the pace wulfram 2 had a long time ago... the ability to claim a sector(not a system) with a small blueprint spawn. plus multiple stations in the same sector. also prefilled blueprints. because micromanaging that stuff can be very time consuming in of itself.
    9. K

      Public min-maxing should stop somewhere at 80..95%

      i feel we have a large enough variety of styles, where min maxing is the exception and not the rule.. compared to many other games. the community is not shaming anybody with less optimal builds.. If anything most ship reviews take more into account the details and aesthetics, with only a minimum...
    10. K

      Classing Ships for Fleets

      It wont stick, You will have to write up the most detailed descriptions of every ship class and you might get 10% of the userbase to agree on it. but then you still will get someone who says his 5k ship is a destroyer.... unless development starts giving out its naming convention say with...
    11. K

      Rejected Interstellar Music

      id turn it off within a week. and run a external player anyways.... having the sound effects sidechain the music would sound better but. meh.
    12. K

      Read by Council homebase invulnerability

      its a lot of admin work currently to do a one server that does everything. from a pvp empires at war feel. to a build/show and tell. workaround would be protected sectors, build sectors. or a protected seperate galaxy.
    13. K

      Read by Council homebase invulnerability

      turned off or the requirement is only 1 player for HB invulnerability as default. the threshold raised for servers that wish to push larger factions... a simple suggestion to allow servers to push to the goal that many players want to see. large scale battles. player interaction. and the empire...
    14. K

      Read by Council homebase invulnerability

      To add a Config variable for minimum number of players within a faction to activate homebase invulnerability. leave it turned OFF as default. Something simple as a deterrent for the "one man faction" and form a sort of empires at war feel if a server wishes
    15. K

      Infrastructure vulnerability in Starmade

      Id be happy if all of these suggestions that involve buffs or debuffs be options in the configs.. iv seen a lot of suggestions about homebases, and stations in general. but without real world tests with all these options , its just speculation.. and it should be to a server owners...
    16. K

      Why enforcing the use of stations?

      this.. pleases me
    17. K

      The Thryn [recruiting]

      the GUI prompting could be a bit more in your face about faction stuff with ships. save on the paranoid enter faction signature every time you enter build mode feel.
    18. K

      Whats WRONG with the Community???

      i ended up redoing the injectors. and having to fix it from the docked thrust update. the regeneration might be a little much. its as if its forcing a alpha strike meta for large ships.
    19. K

      The Thryn [recruiting]

      it was a mistake. i deleted the block in build advance mode(it was like a 10x10x10 misclick remove mode and redo's do not remember faction id.. i did not even know it was unfactioned, a bit disappointed no one said hey did you know your ship is unfactioned.. i apologize for my reaction but i...
    20. K

      Whats WRONG with the Community???

      my ship was not that bad for being the first larger ship. and only 390k, was no where complete. althou that is a impression some get from playing starmade, is the extremely high standards people have. about what is or is not good. if its not min/max it sucks... ie the impression the game is...