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    1. Az14el

      Make bombers viable! (Balancing, and buffing small ships a bit)

      Niet 'Small' drones are truly garbage at some things, but dunking big shields & armor very quickly is not one of those things. They're pretty freaking good at that actually. Obviously your combined fleet needs a decent fraction of your targets mass (30% is usually the rule of thumb for...
    2. Az14el

      Elucidator Ion Frigate - Semi-modernisation for current PvP meta, some lingering issues

      Added passive Overdrive effect Refit underside beam turret to be Stop effect Updated Scanning & Jamming systems Do note that you should select jammed targets with '[' and ']' keys under most conditions, allowing stop turret to unjam them instead. May still test beam-beam & beam-cannon...
    3. Az14el

      Light Vs Dark News

    4. Az14el

      Griefer Interceptor - Recolor, improvements to combat systems, new chain drive

      Now using Jaaskinals Chaindrive S Now 50% overdrive effect (really should have been in the first place...) Recolor and slight aesthetic improvement to the hull Gyros now contain explosive effect beams as well as punch through
    5. Az14el

      Openly Underhanded(tm)

      Openly Underhanded(tm)
    6. Az14el

      also GRhayes was right a lot which is just infuriating

      also GRhayes was right a lot which is just infuriating
    7. Az14el

      Dont we have like several types of diminishing return mechanics that apply here that could be...

      Dont we have like several types of diminishing return mechanics that apply here that could be cranked?
    8. Az14el

      The problem obviously is that I can just keep running with this theme until every ship is...

      The problem obviously is that I can just keep running with this theme until every ship is hundreds to thousands of entities if I wanted & still could just dock one more powered gun or another layer of full effects hull for even more power.
    9. Az14el

      actually it's an awesome & highly satisfying mechanic, that while a pain to set up, you get...

      actually it's an awesome & highly satisfying mechanic, that while a pain to set up, you get quite proficient at & it makes for a very satisfying combat ship/piloting style not really found with traditional big frontal aux powered guns build.
    10. Az14el

      Building planes of blocks at odd angles?

      betcha your thinking of "insert recent schnell ship here" SBS Adina SBS Thor - Corvette (actually a community hull base but still Schnells unique detailing & curves) I don't know if theres anyone on the dock who does slabby angles as well or convincingly, but definitely seen some other...
    11. Az14el

      bls fite if think rails/power dynamig is k :-DD

      bls fite if think rails/power dynamig is k :-DD
    12. Az14el

      StarMade Ship Systems 2.0

      "but shield sharing" watch me use that shit to my advantage too :D its very nearly as "breakable" as the SPTs themselves and yet another reason for this proposal, not a viable argument against it
    13. Az14el

      The Sentinel Alliance's Public Server - All Welcome

      Do you have any actual practical reason? like different stats of blocks on the server? This rule has been semi successful on a number of servers when they made dramatic changes to block behaviour that enforced both a unique playstyle & unique designs. It's good you realise how it is an...
    14. Az14el

      WoW! Vaygr Finally Dead! :D

      "Crackshot" was an Abaddon feature on like the early 2016 (herp de derp not 2015, sorry..) model on genx, shortly after myself and hunterx spread ionised SSU tech around on the server (specifically to non-OP factions btw). I mean i made the argument that it was sploits vs sploits way back then...
    15. Az14el

      What hull to use for capitalships?

      If you took a look at some B&S ships you'd probably wonder where the hell the good armor actually is, they're all 11-12k mass ships and full adv armor hulls are an extreme portion of ship weight at that size (not that there weren't a few in each B&S, with some more "heavily" armored ships even...
    16. Az14el

      StarMade Ship Systems 2.0

      What is your definition of "ACTUAL large turrets", i use spts up to 20k mass that fire their weapons off of less power blocks than would be possible than if draining solely from the main ship, strictly speaking every single rail part attached to a ship that is past the 2m e/s soft cap can use...
    17. Az14el

      Heavy Cannons(Battleship type)

      Explosive & Punch through effect cannons are already capable of pretty impressive damage, cannons & beams are not as "simple" to set up for effective block damage as missiles are, but can still convert dps into block destruction just as well, potentially better depending on the target, but it...
    18. Az14el

      Stop docked entity undock due to damage

      I like that I can have turrets that can act as semi efficient drones after being shot off, maybe that's another thing that's just a consequence of the current power system & not something thats desired/can be relied on forever though, so thats w/e, but definitely agree fundamentally. The things...
    19. Az14el

      What hull to use for capitalships?

      Adv armor in key places (weapons comps, turret/rail bases, also anywhere you have a core on outside of your hull...) is important for every ship imo, as far as exterior covering it depends on your definition of capitol ship, a 100k+ ship spends a much lesser portion (though still notable) of its...
    20. Az14el

      Dovan Empire (Recruiting!)

      for u dovon <3 Superfiring - Wikipedia