But to fit the current 2.0m power softcap, the weapon must use less than 2.0m power a second if that is what you are getting at.
Either that or you start chain docking things (Havent tested it, dunno if it would work).
The proposal actually does talk about a soft cap if you look at what Lancake (I think) said in a separate thread talking about "concerns for a super gun ship".
I am just stating that most people for the system haven't done any PvP, that's all. Obviously to comment on balance you need to...
Last time I did pvp....
May 3rd if you are asking for a fight worth recording. Yesterday if you count killing people on Brierie. Hope that answers your question.
And define "exploit" systems. Because I dont use docked shields, chain docking reactors and what not. Though I have seen 1.1m ships...
I am STRONGLY
AND I SAY STRONGLY AGAINST any and ALL soft caps to weapon based on reactor size. If someone wants to make what is essentially an alpha boat, let them. It is not like they can fire their weapons more than once under the proposed system where weapons come with their internal power...
I have got to say all the ships arent that visually appealing.... The archangle
and based on what I see in the stat screen, nor are they remotely close to being powerful for their mass. Need a bit more work, thanks for showing it to the world tho :D
"we" (since I cannot speak for everyone) probably referred only to that one scenario to scan for damaged ships.
Ofc, if we can track who interacted with what, it is great. But could the server handle saving so much shit? I dunno.
Against other people
Easiest way to test is to take your ship onto a pvp server and kill someone with it. Result of test is usually instantaneous. If your ship doesnt work, you die, if it works, the enemy dies.
Then you try to make it so the enemy dies faster. If the fight took you 10 minute...
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