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    1. Az14el

      iamverysmart

      iamverysmart
    2. Az14el

      A Solution To Flying Spaghetti Monsters

      so the shield radius is kinda huge volume wise, any DRs from which we've already been over is a more significant restriction to aesthetic builds than dispersed ones in the first place, and you don't have to use one single line stretching beyond it (Jojomos test), there are an infinitude of other...
    3. Az14el

      New Power DEV Thread

      It does seem like a step in the right direction, I'd imagine just offloading all/most non critical systems outside the shield bubbles wouldn't hurt heavily spaced designs too badly on the extreme side but it does introduce some trade offs that personally sound annoying (in a good way in this...
    4. Az14el

      A Solution To Flying Spaghetti Monsters

      Why would appropriating dimensions better with mass empower spaghet shit in any way? To be clear, compare & Balance are not the same word, we can both see a problem in mass vs dimensions relationship (compare), and want to consolidate mass vs dimensions by reducing the efficiency of spacing to...
    5. Az14el

      Please Disagree With My Own Review About Starmade

      Most discussions and arguments here are just a competition on who can scroll bomb the hardest and make the most bold or italic (my personal favorite due to words;page efficiency) statements. Disagree is a really nice alternative to another mostly cyclical argument that gets nowhere and gets...
    6. Az14el

      Please Disagree With My Own Review About Starmade

      <dissenting opinion followed by elitist remark here> <with a chart>
    7. Az14el

      A Solution To Flying Spaghetti Monsters

      ^^^ Or just a nice simple "oh i don't have a decent 50k mass so I'll build one of those" Can certainly second that, preplanning by mass lets me be much more accurate to my initial vision for the ship, i already know roughly what blocks make up the thing by the time I've decided mass & general...
    8. Az14el

      A Solution To Flying Spaghetti Monsters

      when he's referring to actual people being the same level of problem as an unfinished mechanic it is a bit frustrating yes if you mean the thread as a whole, well unlimited build freedom means some ships that simply opt out of taking damage in any way comparable to "regular" looking ships which...
    9. Az14el

      A Solution To Flying Spaghetti Monsters

      Economy vs Throughput is a good point, but minimizing mass as much as possible relative to your power output, and of course still actually using said power, is kind of the key trope of good PvP ships, systems good, mass bad (and expensive). I wouldn't race his v8 in a 1.8l, I'd use a Tesla. I...
    10. Az14el

      A Solution To Flying Spaghetti Monsters

      "Forced Design" in the right direction should be pretty healthy really, so long as it's away from highly unrealistic/unfeasible designs of any extreme & leaning toward more traditional sci fi and/or realistically practical designs, they're more intuitive & probably more satisfying for most...
    11. Az14el

      A Solution To Flying Spaghetti Monsters

      Break off would be an awesome fix if it didn't work by generating tons of potentially clippy entities I like the idea of needing conduits between systems groups, as well as a power cost for conduits themselves, not too sure about required thickness, just protecting them against penetration...
    12. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      It's an abbreviation of Most Effective Tactic Available though, there's no two of those, by definition
    13. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      well, yeah, it wont fix meta issues, but I'm not the one who claimed that, none of us players are Statements like; Are the worry here, as well as vague "if/when" statements regarding further trade offs for dimensions & spacing They have it essentially backwards as far as any real meta...
    14. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      It's pretty much the reason why devbuild isn't meeting the goals schine laid out in their design document, it can't unless it tackles 'meta' design concerns from both extremes, not just volume & fill percentage but also dimensions & spacing
    15. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      Bonus points if you actually make a Flying Fibonacci Sequence, if they called it ugly you could call them out for being mathematically wrong :D
    16. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      you don't armor them, and the majority of what gets hit is air, as opposed to system HP contributing blocks you don't even have to agree that it's strong, I know it is from both experience & logical deduction and so do plenty of others, vastly superior to full fill of the same mass To be clear...
    17. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      Well above the requirements but the game doesn't really bother to keep "above requirements" in check in any meaningful way at this size, it's just another design that happens to ignore the vast majority of damage dealt to it, converted for 2.0 to show that such a meta has not been affected (and...
    18. Az14el

      Thought experiment/discussion on power 2.0 hull shape

      ^^ in reference to FD posting https://cdn.discordapp.com/attachments/334159526058000394/369923726172618753/qI0RfFD.png this part here - "(the size ratios are vaguely/roughy similar to the volumes used in the Power 2.0 Intro video ship by Schine)" i guess is the rule that was "broken", but the...
    19. Az14el

      so that what gets hit in combat is 90% air :> good choice, you are quite astute

      so that what gets hit in combat is 90% air :> good choice, you are quite astute
    20. Az14el

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      So I'll build a heavily spread out & mostly x or y alligned vessel to minimize both the impact of mass & how much mass I "need" to add, as per usual, resulting in a more durable & higher throughput vessel for it's actual mass (and therefore more bang for my blocks) while maintaining turn rate...