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    1. Archer6621

      Save errors

      Does anybody know the specific cause of save-errors? The details don't seem to appear in the logs, and I'd like to fix this issue for once and for all.
    2. Archer6621

      Entity despawning not working properly

      The /despawn_all command doesn't seem to get rid of all entities specified, even with the right parameters. Does it skip loaded entities perhaps?
    3. Archer6621

      Server stuck for 3 hours [Simulation] "planning activity from sector (x,y,z) to (x,y,z)"

      So yeah... Not sure how or why? Seems AI related to me? This is the log from that plus moments before it started: [2013-11-06 09:11:25] java.lang.NullPointerException [2013-11-06 09:11:34] java.sql.SQLException: java.lang.OutOfMemoryError: Java heap space [2013-11-06 09:11:39] at...
    4. Archer6621

      How about...

      Setting up a bugtracker pretty much like the one Minecraft has, and make the current testers/forummods on here moderate it? The bug section is kinda messy, sometimes important/rare issues get reported but get burried by duplicate (and sometimes non bug-related) problems that would appear 10...
    5. Archer6621

      Separate buy/sell prices or sell price multiplier

      Forgive me if I suggested this before. Could we perhaps get the ability to make the sell price differ from the buy price regarding blocks? Something like a multiplier in the server.cfg could work really well, Multiplier set to 0.5 would mean you sell something for half of the money you would...
    6. Archer6621

      Allow negative values for /give_credits

      It's a very little request, but it would have many many applications: Extremely useful for scripts that would work via the console... It would open new doors for customization, making it possible for players to issue certain commands and paying for that. To make it work well, it would cancel...
    7. Archer6621

      Server bug: "segment writing took x ms" shutdown afterwards

      Not sure how this bug is caused, but it has looked the same each time it happened so far. Right before the forced shutdown, this appears in logs: [14-Aug-2013 04:26:31] STDERR: [ERR] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of...
    8. Archer6621

      Parts of ships not rendering

      Had this issue on our server where various players have reported that parts of their ship or other objects aren't loading. Re-logging doesn't help, re-entering the sector after leaving it for a while doesn't help either, the only thing that seems to fix it is a server restart, which is...
    9. Archer6621

      AI error - Had to send bug report

      So I got this odd AI error on the server, telling me to send a bug report with the server error report... Although not sure where to find it, so I'll be as detailed as I can in explaining what happened. First of all, I found this in logs: [13-Aug-2013 15:14:37] STDERR: [ERR]...
    10. Archer6621

      Public permission block not working with docking beam

      Not sure if this is a bug, or an unimplemented feature. In 0.09386, the new public permission block for factions got introduced. Basically, I'm trying to make some sort of public docking area, but it refuses to work, my guess is that it doesn't work with the docking beam yet? Or do people...
    11. Archer6621

      Cubatom system block exclusion

      Perhaps make it possible to exclude certain blocks from the cubatom system, in a similar fashion as recipes, stuff like faction blocks... L5 ores... and so on.
    12. Archer6621

      [Suggestion] Downloading modded texture sheets from server

      I was thinking about this one for a bit, how it would be a viable system, and came up with this: 1.) Make servers generate a new texture sheet, called m000 (similar to t000, t001, etc). This is so you could have more than 1 sheet if that would be necessary (m001, m002, etc) 2.1) Either add a...
    13. Archer6621

      Stupid teleport bug

      Today, I tried to teleport a player that was in his UNDOCKED little core ship, in his base. When I did, the WHOLE base, including ALL its DOCKED ships teleported along, and intersected with the existing station in the destination sector. Then, when trying to teleport that base back, the server...
    14. Archer6621

      Starmade's shaders

      Hey, I'm trying to find out how to reduce the shinyness of blocks, because with certain texture packs the brightness caused by specularity becomes a bit overwhelming, though I think this can be fixed by tweaking the shaders. Unfortunately, I know very little about shaders and how they work...
    15. Archer6621

      Ship randomly colliding, without obvious source

      I've witnessed this a few times when seeing larger ships nearing eachother, but now I've also managed to make it happen with smaller craft that are ~30-40 blocks. When making a ship, and making a lot of (small or large) changes to it, chances are that the ship is going to act weird while...
    16. Archer6621

      Add a block picker key for admins.

      Just as the title says, could add a block picker key for admins, that would give the admin several of that block type he clicks on. This would make building/fixing larger constructions a lot easier, no more messing around with IDs and commands. Alternatively, a command could be made to...
    17. Archer6621

      New sun graphic

      Tried to give the default sun a new look: You can try it out for yourself: https://dl.dropboxusercontent.com/u/51891186/StarMade/lens_flare-4x1-c-.png Just put that file in StarMade\data\image_resource\ and overwrite the existing one (after you made a back-up in-case you don't like it)...
    18. Archer6621

      Ally docking.

      Pretty simple request, make it possible for allies to dock on eachother's station(s). This could also open up the possibility for "public" docking areas and such.
    19. Archer6621

      User data corrupted?

      Some players logging in on our server get this, and their inventory+money+faction membership gets erased. This is all happening with this current build, 0.0938/0.09381 What is causing it? Anybody had the same issues?
    20. Archer6621

      Flexible third person camera

      I know it is possible to hold shift and then zoom out, but the view is always kinda stiff, and the ship is exactly in the center, obstructing view. So I wondered if it would be possible to have a toggle button that would switch to an angled third person camera (should re-position correctly...