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    1. SkylordLuke

      Rocinante Gas Hauler [TheExpanse] version 1.0

      Rocinante gunship/gas hauler from the show "TheExpanse" STATS: Thrust/mass: 1340/800 Lenght: 70m Height: 19m Width: 27m Power capacity: 743,000 Power recharge: 46,200 Shields capacity: 59,000 Shields recharge: 1720 Structure: 350,000 Armor: 265,000 EQUIPMENT: 8x gas hauler tanks (storage)...
    2. SkylordLuke

      MCRN Tachi gunship [TheExpanse] version 1.0

      MCRN Tachi gunship Martian gunship from the show "TheExpanse" STATS: Thrust/mass: 1340/685 Lenght: 70m Height: 19m Width: 27m Power capacity: 743,000 Power recharge: 46,200 Shields capacity: 59,000 Shields recharge: 1720 Structure: 350,000 Armor: 265,000 EQUIPMENT: Sniper missiles [4x15,000...
    3. SkylordLuke

      Read by Council Change logic of... logic

      why jumping to removing logic? its perfect for rail systems. Not everyone will know ,or care to learn LUA. why not have both
    4. SkylordLuke

      Dev Blog : February 13th 2016

      fascinating
    5. SkylordLuke

      Read by Council Stronger Lights

      the trouble is,you cant do much for raytracing,it MUST work like that. The only other solution I see (that doesnt involve raytracing) but might be just as good..is to make it possible to make emmissive maps opaque wherever the "spotlight" is pointed,..so pretty much the same thing you see with...
    6. SkylordLuke

      Read by Council Stronger Lights

      turn on you flashlight and witness the drop in fps :p can you imagine 100 spot lights on a single ship aahhaha EDIT* tho it would be unfair to dismiss this just because it would cost us heavy on performance (now) I too would like both ideas to be implemented :D
    7. SkylordLuke

      Dev Blog : February 13th 2016

      no limit I hope,I mean I dont see a reason. Its not like they will need human level AI in them to do such simple stuff as stay close to mothership or fly around hahahah (I hope so :/ )
    8. SkylordLuke

      does anyone alse miss the old turret system?

      oh damn,hahahah it was indeed horrible :D
    9. SkylordLuke

      does anyone alse miss the old turret system?

      noup,the new system is better,and you can fit smaller turrets in smaller spaces. you can build 3x3x3 turret that CAN fit in 3x3x3 space. with old system you had 5x5x5 default area where you couldnt build inside,not even place a single block or it would go red
    10. SkylordLuke

      Question about void space stations

      you can already see that by looking on the map if the system is colored in any faction color. what he meant was: there are a lot of stations in a single system,and there is no way to know which one of those stations is holding the faction block that layed the claim on the system
    11. SkylordLuke

      Project Orion - Infinity Titan 0.25

      Project Orion - Infinity Titan UNSC Infinity 2.0 work in progress
    12. SkylordLuke

      Implemented Block separation when not in contact(does not apply in build mode).

      its already implemented,but its disabled in the configs currently because its not optimized yet
    13. SkylordLuke

      Question about void space stations

      its hard I would say,but its not supposed to be easy anyways. I guess just go around that system and start scanning :P
    14. SkylordLuke

      Read by Council Tan/beige/peach blocks

      light hull - cube,tetra,penta,hepta,corner , 1/4 ,1/3 ,1/2 slabs (8) standard hull - cube,tetra,penta,hepta,corner , 1/4 ,1/3 ,1/2 slabs (8) hardened hull - cube,tetra,penta,hepta,corner , 1/4 ,1/3 ,1/2 slabs (8) Crystal armor - cube,tetra,penta,hepta,corner , 1/4 ,1/3 ,1/2 slabs (8) (32) even...
    15. SkylordLuke

      Read by Council Tan/beige/peach blocks

      maybe we (kupu :P ) can tweak the brown light hull and brown standard hull to be a bit closer to "beige",and leave the hardened one as it is
    16. SkylordLuke

      Read by Council Tan/beige/peach blocks

      reading this thread now,I see quite a lot of people dont use light brown hull :/ ,its pretty much close to this (dont kill me if wrong,I might be going blind :D ) there..but also imagine this guys. how many more IDs would this be: -> +5 (cube,wedge,tetra,penta,corners) for standard -> +5 more...
    17. SkylordLuke

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      did you guys see who are the new devs,one in particular :p someone who you guys might be interested in, here in this thread
    18. SkylordLuke

      PGF - Kimera Shuttle 3.0

      PGF - Kimera Shuttle Kimera ship for proceduraly generated factions VIDEO:
    19. SkylordLuke

      Auto Save crashing game during Super build

      I just want to add,there is not enough RAM memory in this whole world that will help you if you continue with this 9000+m monster xD I estimate you would have a trouble loading a decently filled 1km ship (barely) especially on laptop :p I assume you have "drawn segments" way down,and the ship is...
    20. SkylordLuke

      Recognized Players/crew shouldn't be exempt from the block 'destruction' mechanics :)))

      hint hint :) if you use a chat command to list all "secret" animations currently in game,there are few for all kinds of deaths :D and they work hehe