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    1. Blaza612

      Change armour manufacturing

      Love all of the ideas, especially Lecic's idea for the tiered system. However, I still see 5 as a bit too much, maybe it's the right number for the scaling of hit points and mass, but I'm not entirely sure on that. I also like the idea of using mesh for armouring, maybe compress the mesh a bit...
    2. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      The problem with your balancing, is that you're trying to rebalance something that's already balanced. Stations and ship being able to do the same things would be equal, and thus mostly balanced. What you're saying is that we must severely restrict players to having to use a station no matter...
    3. Blaza612

      Brainstorming on new sounds

      If we want to have scaled sound effects, then they'll all need to be scaled seperately. For example, the damage of a weapon will determine how powerful it sounds. The size of an engine will determine how powerful it sounds (the speed % will also determine the % of volume) The % of mass that's...
    4. Blaza612

      What would you compete in?

      I would first do pirates, since I have some ideas for my own pirate faction. When will the first compo be held? And I assume that it'll be pirates based on the poll. :P
    5. Blaza612

      Change armour manufacturing

      :3
    6. Blaza612

      Brainstorming on new sounds

      For ship HP sounds, I would like something similar to EVE Online's warning sounds, since they really scare you/force you awake. I would like a light hum in general, this could of course scale near engines depending on how much they're being used (pitch/volume is altered as speed increases)...
    7. Blaza612

      Change armour manufacturing

      It's been suggested a number of times before to make paint change the colour of all levels of hull, but I would like to add something to that idea. Rather than have to upgrade each colour of armour with the corresponding colourful metals, there should be two metals that can turn any hull into...
    8. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      I like the idea of adding a new way to get stations, which is sending a ship to create it. It could be a matter of it costs a million for the magical spawn block of spawning out of thin space, or turn a ship into a station for free.
    9. Blaza612

      Shipyards Factory Integration

      It would be nice to actually queue up the production of different blocks in general. I don't want to have to watch my factories and manually switch production whenever it finishes.
    10. Blaza612

      Suggested Encourage Battles by going green (Recycling)

      It would be cool if when you left a ship to completely overheat, just before it finishes, the Trade Guild comes and salvages it, storing the materials in the nearest shop/trade station.
    11. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      Was not aware of that, that would make it significantly easier to change a station to a ship, and vice versa. However, gameplay wise, doing capital ships in that way really isn't that good.
    12. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      While the idea is interesting, I personally don't like it and might not be doable (don't know how the game is written, the way I think it is is simply based on playing the game) I want to be able to do everything on my ship, and not have to make it a station. There are much better ways of...
    13. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      But at the moment there are two types of entities, stations and ships. What makes them different? One can't move, it's bound to the universal grid that every station is set to. Ships have there own independent grid that can rotate in a variety of directions, the core allows us to determine...
    14. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      When it comes to messing with the ship core, how about when your ship gets to a certain mass, you can choose to 'upgrade' the core to a capital core (maybe through a menu of some sort) with it costing some resources, maybe some ores or maybe some credits. Bench how exactly is the capital ship...
    15. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      I provided the idea of running a test to see how people would react to not needing a station, as that would provide Schine with the statistics needed as to whether they should remove stations from the ultimate tiering system thingy. What I want to do, as I've stated before, is continue building...
    16. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      What I'm trying to say is that I want to get to a capital ship without the need of a station. :P
    17. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      But those who want to be nomadic don't wont to have to waste time on the station entirely. I want to build onto my ship, and my ship only. I don't want to have to land at a planet, or create a station, I just want to continue building off of my ship. For people who wish to play as nomads, the...
    18. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      The problem is that many people don't want to go to station and then to capital ships, they want to be nomadic. That's obviously not representitive of everyone, but doing the test will be good if you want to find out how many people which to be nomads. There is demand to not have to use...
    19. Blaza612

      Read by Schine Mobile Shipyards (shipyards on ships)

      I agree with the fact that there isn't any reason to prevent people from being nomads, but I also agree that there needs to be some sort of incentive to build a station. Rather than debuff ships, why not buff stations? Make them more efficient at doing pretty much everything, maybe add some...
    20. Blaza612

      Planned Starmade: Endgame, Nebula and Aliens

      I'll be honest, I'm relieved at the fact that our thoughts on this go in a similar direction. Thanks for the reply. ^_^