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    1. Crashmaster

      Prerelease v0.200.250

      Needles only then I guess, tallbois and widebois are out of the picture now.
    2. Crashmaster

      Prerelease v0.200.250

      They should fite too.
    3. Crashmaster

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      System cramming is pretty important for turrets IMO.
    4. Crashmaster

      need "Logical" help with a cannon/beam machinegun

      So you need a counter that counts to over 20 to chain-fire a lot of cannon-beam weapons lined up behind each other. You can extend that one. It's a chain of flip flops with a NOT off each. As you cycle the input to the first flip-flop and advance the flip-flop chain the pattern including the...
    5. Crashmaster

      May we have a dev blog please?

      This is wrong. Player aimed weapons suffer the same as would logic-fired ones. Please don't aggressively misinform. All three of those 'points' have been mentioned by multiple people multiple times in multiple posts. If you don't "really read through the mess that these forums can be," you are...
    6. Crashmaster

      May we have a dev blog please?

      What if we stop complaining about the "shitstorm the forums have become?"
    7. Crashmaster

      Man, what a great day to have been home sick.

      Man, what a great day to have been home sick.
    8. Crashmaster

      Big Zaku Project

      Ambitious, looks very good so far. 'Natural' looking mech legs in StarMade are the hardest part IMO.
    9. Crashmaster

      A Solution To Flying Spaghetti Monsters

      You have missed that there is a range of effective masses/ sizes for spaggetti ships well under 10km^3.
    10. Crashmaster

      Stupid Rail docker

      A trick I've used when each parasite ship has it's own docking point is to call the parasite ships into formation before ordering them to dock. They will always form up on the mothership in the same pattern/ locations based on their position in the fleet list and this makes it so they will...
    11. Crashmaster

      A Solution To Flying Spaghetti Monsters

      I place one spaghetti face down and end my turn.
    12. Crashmaster

      Getting triggered by presumptions that spaghetti is exclusively two-dimensional. #Lrn2cook

      Getting triggered by presumptions that spaghetti is exclusively two-dimensional. #Lrn2cook
    13. Crashmaster

      Docked Entity Stabilizers?

      In addition to this idea's negation of the entire current point of stabilizers; If we take the commonly thrown around theory-crafting stabilizer pod distance from ship as 1km (just for klicks) and mount that as a rotating docked component where standard constant rotator period is approximately...
    14. Crashmaster

      Docked Entity Stabilizers?

      This seems rather poorly thought out. It would completely remove the point of stabilizers as docked entities are not (yet?) counted towards ship dimensions.
    15. Crashmaster

      I finally wrote a review of Starmade, after 1000 hours.

      Don't let your designs be constrained by such artificial concepts as perspective and core facing direction. In space it's likely that no one shares your frame of reference anyways.
    16. Crashmaster

      Starmade memes

    17. Crashmaster

      Derelict/Abandoned Ships

      The intact ships could have spiders instead of spawning pirates.
    18. Crashmaster

      Need help on how to make a non-spammable activation block?

      Here's how I would do the thing; Turret extender maybe Only once the extending rotation step is complete will the OR-latch set and allow the retraction operation. Latch is needed due to lack of signal from the rotator on completion of the retraction rotation step. I can't think of a way to...
    19. Crashmaster

      Turret extender maybe 2017-09-23

      Spam-proof rail logic with rotation step.