So you need a counter that counts to over 20 to chain-fire a lot of cannon-beam weapons lined up behind each other. You can extend that one. It's a chain of flip flops with a NOT off each. As you cycle the input to the first flip-flop and advance the flip-flop chain the pattern including the...
This is wrong. Player aimed weapons suffer the same as would logic-fired ones. Please don't aggressively misinform.
All three of those 'points' have been mentioned by multiple people multiple times in multiple posts. If you don't "really read through the mess that these forums can be," you are...
A trick I've used when each parasite ship has it's own docking point is to call the parasite ships into formation before ordering them to dock. They will always form up on the mothership in the same pattern/ locations based on their position in the fleet list and this makes it so they will...
In addition to this idea's negation of the entire current point of stabilizers;
If we take the commonly thrown around theory-crafting stabilizer pod distance from ship as 1km (just for klicks) and mount that as a rotating docked component where standard constant rotator period is approximately...
This seems rather poorly thought out. It would completely remove the point of stabilizers as docked entities are not (yet?) counted towards ship dimensions.
Don't let your designs be constrained by such artificial concepts as perspective and core facing direction. In space it's likely that no one shares your frame of reference anyways.
Here's how I would do the thing;
Turret extender maybe
Only once the extending rotation step is complete will the OR-latch set and allow the retraction operation. Latch is needed due to lack of signal from the rotator on completion of the retraction rotation step.
I can't think of a way to...
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