Search results

    1. WitherFireGaming

      Read by Council Jump effect should only occur on exterior blocks

      That would be nice, but the game would need an overly complicated algorithm to determine what is in out.
    2. WitherFireGaming

      A way to replace in game stations with fixed ones?

      My best idea would be to reset individual sectors, which should reload them with the new stations.
    3. WitherFireGaming

      Planned Faction Idea

      I think his idea is for the Pirates and the Trading Guild to have massive fleets of ships and fight each other, or similar.
    4. WitherFireGaming

      Starmade memes

      It's the Advice Mallard meme.
    5. WitherFireGaming

      Recognized Orphan Wormholes Please

      Wormholes and black holes could be made different entities; the latter being dangerous to players but more common and wormholes rare but valuable. (Maybe valuable and rare enough for a faction to defend?)
    6. WitherFireGaming

      Have You Mothballed Your Titan?

      Yes, since I built my first large ship when I was still new, and is since antiquated severely. I find that every time I make a new ship, I learn something new and can improve on my original, whether it be with a new docking system or just look better.
    7. WitherFireGaming

      Implemented Inner Ship Remote Button

      Thank you! I'm not that good at logic so I thought it couldn't be done!
    8. WitherFireGaming

      Implemented Inner Ship Remote Button

      This is a simple suggestion. The current Inner Ship Remotes act as a Activation Switch (toggle per click), so can we get one that acts as a button? Edit by keptick: For people wondering how to do this read the second post in the thread.
    9. WitherFireGaming

      Read by Council Slab Mass

      I'm not sure about this, but I heard the reasoning behind this was that giving them separate masses would increase the file size of each block. Can anyone verify?
    10. WitherFireGaming

      Read by Schine Fleet Carrier Call Back

      It's new, give them some time and they should be able to make it work.
    11. WitherFireGaming

      Read by Council Fleets should Align to Flagship like astronauts

      This is a much-needed idea. My only thought is that they should still consume an appropriate amount of energy and thrust corresponding to the flagship, so it isn't a "free ride."
    12. WitherFireGaming

      Read by Schine Micro Astronaut Turrets

      Like a mounted machine gun?
    13. WitherFireGaming

      Read by Council a atomic re aranger factory module

      That's a good idea, and I like the idea of it being expensive to produce. The only problem is the devs have talked about plans to make resources regional, or some specifically hard to come by to encourage trade. Nice thought though.
    14. WitherFireGaming

      StarMade-At it's best moments-Cinematic images/renders

      Asteroid Field: [/SPOILER]
    15. WitherFireGaming

      Read by Council Magnetic Grapple

      This is awesome, but there should be some sort of game mechanic so that only smaller ships can utilize it, to encourage small stealth ship boarding parties. Perhaps a rapidly increasing power cost dependent on the mass of your ship?
    16. WitherFireGaming

      Recognized Mercenary NPC faction

      I've heard there being something about a mercenary faction being planned. Perhaps there could be a list of tasks you could hire them to do for credits?
    17. WitherFireGaming

      Dev Blog : February 17th 2016

      If ships all went their standard speed, then the main disadvantage of a fleet would be waiting for your slowest ship, not being stuck going slow instead.
    18. WitherFireGaming

      Dev Blog : February 17th 2016

      That might be the point. It gives fleets a huge amount of power, but solo ships have more flexibility.
    19. WitherFireGaming

      Who you callin' Pinhead?

      Who you callin' Pinhead?
    20. WitherFireGaming

      Read by Council Multiple Build Mode Helper Filters

      Simple suggestion: can we have multiple advanced build mode helper areas (torus, circle, ellipsoid) active at once? My reasoning behind this is so that we can switch from one entity to another without having to delete and re-apply a helper filter.