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    1. Zoolimar

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN - Zoolimar Why you want to join the server- I want to die on Zyrr guns, and probably build more stuff. Example of your work Your favourite type of cake- Pancho cake
    2. Zoolimar

      StarMade Dev Blog 17 November 2017

      It's not bubbles. They just protect the ship blocks in a certain radius. No they can't. Shield rechargers must be out of each others radius for two groups to work at the same time. Though how shields work in the place where they overlap needs testing. If you continue to shoot through the...
    3. Zoolimar

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Docking allows moving, swapping and layering armor plates (or other docked modules) on one direction of the ship. The benefits are marginal but in theory they could be used. The only way you could do something similar with integrated armor is if it also could be moved through some other means...
    4. Zoolimar

      [power 2.0] Docked Armor (not shields) solutions and ideas

      To remove possibilities that rails give to docked hull you'll need to add the ability to move integrated parts of the ship.
    5. Zoolimar

      StarMade Dev Blog 17 November 2017

      Because trying to batter through the main defenses of your opponent without having an overwhelming advantage is never a good idea. The whole reason specialised weapons and combat vehicles exist is to be able to take advantages of weaknesses of your opponent's design and to circumvent it's...
    6. Zoolimar

      Devblog 2017 - 10 - 13

      How ? What stops a "death cube" player just attaching void space/crew quarter on the outside and using it as another layer of ablative armor?
    7. Zoolimar

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Docked hull doesn't need to be made useless. You just need to make the underlying system in such a way that there is not much difference between a docked armor plate and an integrated one. Even if you remove all the benefits of docked hull over the normal one you still will be left with the...
    8. Zoolimar

      [power 2.0] Docked Armor (not shields) solutions and ideas

      Remove AHP, make armor actually matter. Make shields and armor work together instead of one or the other (after shields run out) - it's the whole reason docked armor is so effective, because it makes shields and armor supplement each other. Also as some PvP inclined people noted local shields...
    9. Zoolimar

      StarMade Dev Blog 17 November 2017

      Like put it at the back end (where reactor is) of the barbell ship ? So that it just covers stabilisers ?
    10. Zoolimar

      StarMade Dev Blog 17 November 2017

      Docked armor is bad not because it protects the ship, but because it ups the amount of docked entities which will be part of a given ship. Even simple brick like ship will want at least 6 plates and anything with more complex shape will probably want more. The new system removes the need for...
    11. Zoolimar

      A Solution To Flying Spaghetti Monsters

      No you can't. There is only so much you can do when engine of the game just doesn't recognise certain functions. Cut out the dimensional calculations that Starmade has now and you probably won't be able to add them back through mods, at least not without unpleasant workarounds. Same goes for...
    12. Zoolimar

      A Solution To Flying Spaghetti Monsters

      Then you should also be okay with removing all weapons. Because without any rules to building ship systems fighting the ships would be more or less impossible without destroying most of the blocks on the ship. You'll need to hunt them down like you do now while salvaging asteroids, only it will...
    13. Zoolimar

      Nth idea for a better power update

      Oh yeah, lost the 2 in a formula. That ups it from 1750 to 15000. Exponents are fun.
    14. Zoolimar

      Nth idea for a better power update

      Op doesn't specify that it will be enclosed in advanced armor. There are many things that you can put in between. If I didn't mess up the math then using ineffective stabilisers is worth it only under 1750 of reactor size. The bigger reactor becomes after that the more you lose by trying to cut...
    15. Zoolimar

      Nth idea for a better power update

      What is the point of enclosing empty space in armor ? You could cut down at least 2/3 of armor on that picture and don't lose much in the defense department. Or even gain, considering that you'll be able to fit many more systems. Like say shields. EDIT: Additionally amount of armor that you...
    16. Zoolimar

      Block Assignment and Dedication

      Which only makes it even worse. Armor already doesn't provide much in the way of protection by itself needing to be built in specific ways. What you propose makes it even weaker meaning that there is no reason to take it over hull or even say multiple layers of girders. Yes, but there is a...
    17. Zoolimar

      Block Assignment and Dedication

      It seems like you are proposing ability to divide AHP pool into parts and ability to strengthen some of the armor blocks up to 5 times at expense of others. That won't make armor better. It will make it worse. It will also lead to more stored information and calculations needed during combat...
    18. Zoolimar

      Block Assignment and Dedication

      I'm referring to the fact that you need not only to build armor layers on your ship but then take the pool values and spread them over desired blocks. Right now you build armor and that's it. In your proposal you need to build armor and then go other the blocks a second time assigning them...
    19. Zoolimar

      Block Assignment and Dedication

      Linear scaling doesn't work, especially if it is capped at only 5x the base stats of armor block. Right now Starmade has more or less linear scaling for armor where you could put 5 blocks one after another. And it won't stop that much. I also don't think making people to basically place each of...
    20. Zoolimar

      Missiles and Large Ships vs. Small Ships

      You would be able to determine where the reactor is, at least Devs said so, but would missiles target it or not is unknown.