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    1. beetlebear

      Official Texture thread

      Thanks for all the feedback. I\'ll add some borderless lights into the game, I haven\'t started working on glass yet but we\'ll have a few styles of glass as well for your liking. I\'m taking a break from hulls for now so the colors will stay as they were in my last post until I get all of the...
    2. beetlebear

      Official Texture thread

      They\'re literally the same, hull color wise save for the purple hull that is darker and balancing on the grey and white blocks that omni even said he had some trouble getting right. Either way, I\'m working on everything else for the time being.
    3. beetlebear

      Official Texture thread

      I keep changing them back to lighter colors and forget to give schema the files. I\'m actually going to be redoing all of them in higher resolutions, all of the sprites, since they don\'t fit in the current no-bleed zone of the texture.
    4. beetlebear

      Official Texture thread

      Based on Omni\'s, mine and suggestions in chat, here is what I have as far as colors: The white shows up under light and in dark, but still just looks like a shinier gray or metal so I\'ll revisit that later.
    5. beetlebear

      Official Texture thread

      Interesting timing :D here is what the latest sheet looks like: If you want to test it yourself, download it here
    6. beetlebear

      Official Texture thread

      Here is what I\'ve been working on today, feel free to test it out: DOWNLOAD HERE Cheers.
    7. beetlebear

      Official Graphics Texturing thread

      Hey everyone, Beetlebear ( the artist of starmade ) here with a helpful thread on how to begin texturing your game, or at least understand how it all works. I'm going to divide things up into topics and cover them one at a time. Feel free to post comments and share, I'll make a master thread...
    8. beetlebear

      Official Texture thread

      Thanks for the feedback so far guys. Cal: The lighting job and some stuff schema is working on will fix water so it absorbs light from light sources, IE blue for blue water, etc.. Noodle: Great feedback, I was actually pretty sure no-body ever used white hulls since without bloom they were so...
    9. beetlebear

      Official Texture thread

      I\'ve updated the simple hulls to something that looks more like what the consensus of players have been asking for. I\'ve also done them in 32x32 resolution instead of the usual 16x16. http://www.beetlebear.com/bb/t000.png Screenshot: Check them out and let me know what you think. -BB
    10. beetlebear

      May the fourth be with you!

      that is so creepy :D
    11. beetlebear

      Graphical size comparison

      Wow, these belong in our tutorial pdf or something, later on :D
    12. beetlebear

      May the fourth be with you!

      May the 4th be with you, I give you this Chewbacca StarMade skin that I whipped up in honor of this glorous Star Wars themed day. Simply download the file and use the player skin tool in the modding menu to apply the skin to your character. And the skin in it's purity can be downloaded...
    13. beetlebear

      Official Texture thread

      Balanced screens and lit up stuff and a new engine texture. Go check it out here: http://beetlebear.com/bb/Graphics may 3 13.zip Throw these 2 files in your starmade/data/textures/block folder
    14. beetlebear

      Official Texture thread

      I\'ve been playing mostly with the color table of the textures for the last few days. I realized, much like in real life, objects don\'t cast light, light casts onto objects, thus making them have light value in their colors. I took the light value of all textures to 0 and now we are getting...
    15. beetlebear

      Blitzwing's Guideline to Ship Classifications!

      Calbiri class, awesome..
    16. beetlebear

      Official Texture thread

      Hey players, I'm working on the existing textures I created last year. This is the place to post any problems you have with textures as well as suggestions if you like. I'll be doing a hi-res texture pack later this year possibly, but I don't want to get into that in this thread so lets keep...
    17. beetlebear

      All of the blocks are ugly.

      Currently the blocks have a certain amount of bytes, if we used the idea of having colorable blocks in game ( any color ) would increase the number of bytes by quadrouple, which would in turn, slow down the game and reduce efficiency. But you can currently use plants and other organics to make...
    18. beetlebear

      All of the blocks are ugly.

      There is already paints that can be made from plants, try it out. I\'ve suggested before that we have a base hull that can be colored in game, maybe I\'ll bring that idea back up again in our next dev meeting.
    19. beetlebear

      All of the blocks are ugly.

      Now that I\'m back, I\'ll be doing some work on most of the textures. Thanks for pointing out your concerns. -BB
    20. beetlebear

      StarMade 2012 State of the Game

      we have one, it\'s @star_made . It\'s also shown on the bottom of the front page.