Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      Fully aware, but considering the "size requirements" that the new reactors/stabilizers put in when introduced you have to admit there had to be some misguided balance objective as well. Considering the "easy" way to fix undocking and clipping poblems would be to make docking blocks act like...
    2. T

      Treasure Planet Ship 1.0

      Modified Treasure Planet Ship to work in Star-Made 0.203.108. Original build by CW390 of the Treasure Fleet Ship. This stunning ship was more or less a shell. I connected the decks and added systems. The ships six cargo holds correspond to six storage blocks at the back of the ship on one of...
    3. Crashmaster

      Introduction thread!

      Of interest though is that there is no longer the main reason docked reactors should not be a thing: If a docked entities' dock or docker gets destroyed the docked entity becomes some sort of non-entity that no longer functions but also remains where it was in relation to the main entity. I'm...
    4. MrGrey1

      Introduction thread!

      I disagree. The reactor is now two blocks for one unit of power. One reactor and one stabilizer. Lose either and you lose a unit of power. If you have all your reactors in one block and all your stabilizers in another, a single hit to either unit... say there are 100 blocks destroyed by a hit...
    5. MossyStone48

      Introduction thread!

      Welcome back! You might remember me as WarSong. I no longer use that name tho :3 Issalgewd dunworrie <3 Is Schema still alive? -Yes and likely enjoying a well deserved Bavarian beer. The game has gone open-source and modding is strongly supported. The client will identify and download any mods...
    6. Maxajax

      Introduction thread!

      Hello folks. I am Maxajax, and I started playing Starmade in February of 2012. I led a faction that hunted down people who bashed new players. I also designed high-performance/low-cost turrets, drones and docked power reactors, the blueprints of which I would then give to newbies so they could...
    7. Maxajax

      Powering/shielding docked entities: Test results about something undesirable(?)

      The thing with docked entities is considered undesirable, for reasons I will get to below. As someone who was there when the Deep Magic was written, docked reactors were never an exploit. They were a functional facet of the game, and I for one always shared my blueprint with new players to help...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Water, indeed... There's a disc of water in the gate, illuminated on its perimeter by a ring of blue crystals. When I was working on shielding this structure (having a shield block selected on the build palette), I noticed that the shield bubble visualization does not display behind the...
    9. MeRobo

      CYBERSPACE SHIPYARDS

      I'd assume it's some sort of transparent block, to keep the portal usable it'd have to be water, unless there's another transparent block without collisions
    10. IR0NSIGHT

      CYBERSPACE SHIPYARDS

      how did you achieve the "portal" effect in the inner gate? is that just gloom, photoshopped or a special block?
    11. TheDerpGamerX

      BetterBuilding - Version 1.3.11 Release

      Changelog: Updated for latest StarMade version. Bug Fixes: Fixed bug preventing certain multi block slots from saving and loading.
    12. sensei86

      WFO Immobilizer Class Cruiser 1.3

      The White Falcon Order presents the Immobilizer Class Cruiser, a vessel from the Star Wars Univerese. Notes: I came up with this build after I finished with the Vindicator. It has a working hangarbay full of starfighters. Before you recall them make sure to turn off the inner ship remote...
    13. sensei86

      WFO Vindicator Class Heavy Cruiser 1.3

      The White Falcon Order presents the Vindicator Class Heavy Cruiser, a vessel from the Star Wars Univerese. Notes: It was my first larger ship that I built when I was at the begining of this whole Star Wars ship building line. It has a working hangarbay full of starfighters. Before you recall...
    14. MeRobo

      Engine Template Set 01 - Slight Aesthetic Changes

      Modernised the looks of these engines: More depth (to different degrees on different engines) Use of side texture of transporters in combination with slabs and thruster texture Removal of glowing outside bits Reduced block palette (Metal Grill, Blue Forcefield*, Black Basic and Black Standard...
    15. T

      Turrets not working?

      Turret on/off has been in StarMade for a very long time. When in the ships pilot core or on a station via a build block hit the DELETE key. A menu opens with a long list of various things about your entity. Within this menu look for Rail System Collective or Rail Collective. Even from before...
    16. EricBlank

      Turrets not working?

      Is that using the mod that adds the option to turn them on and off from the hotbar? You might want to contact the mod author in that case. Otherwise I'm pretty sure you can still turn them on and off if you link an activation module to the Bobby AI, and use a wireless controller linked pair you...
    17. TheDerpGamerX

      Apologies for the confusion, next update I will explain this on the mod page and in the block...

      Apologies for the confusion, next update I will explain this on the mod page and in the block description itself. Hopefully this solves your issue.
    18. Ithirahad

      Resources ReSourced - 0.5c patch - minor fixes

      Extractors now work properly with factory enhancers again, sorry about that! Reworked some recipes to reduce metal/crystal needs somewhat Removed refinery recipes to break down crystal blocks (use the Block Disassembler on these if you need their constituent materials)
    19. DrTarDIS

      - POWER 3.0 - make Stabilizers great (again?)

      Power 1: Volumetric stick power. Had only 1 type of block, the generator. They gained power up to around 700k/sec exponentially with adding to the "total dimensions" x+y+z while adding a fixed x/sec per block a well. Diminishing returns on exponential power after 700k/sec and reduced to the same...
    20. Ithirahad

      Resources ReSourced - 0.5a - Minor adjustments

      Fixed invisible(?) far LoD on RRS capsules Significantly increased Macetine byproduct yield from refining rare resources Significantly reduced Metal Mesh costs for Metal Mesh and Metal Frame due to extremely widespread use in recipes Note: An unfortunate consequence of updating block recipes is...