Search results

    1. EricBlank

      A Reason To Play

      While i do think pvp needs work in general, i dont think this tier system will make it any more interesting. More restrictive definitely from larger factions POV, but not more fun per se. Taking and holding stations and territory is something i think a lot of people are interested in, but not...
    2. EricBlank

      Pirate NPC Faction

      I agree using the faction system would be better than the ubiquitous unaffiliated pirates we have now. Way better. I would say only that the unaffiliated pirates should probably still exist, but be much more rare like a ~50% chance per system that it will have one, as local gangsters at a lone...
    3. EricBlank

      Artificial Planet (Station) Development

      Thats not a bad idea, id have to create 26 roughly identical plates that dock to it on the six cardinal axes plus the diagonals and diagonals in-between. the station itself doesnt need to have a gravity field, only the individual plates, which would remove the concern of the station itself or...
    4. EricBlank

      Repulse Module Warning

      They also dont seem to respect center of mass and instead treat the ship core as the center of mass, so putting them on a ship where the core is in the front results in the nose of the craft being pinned to the ground with the engines in the air. In general, they need lots of work.
    5. EricBlank

      New Docking System?

      It wont work with the derelict/pirate stations because they all have the old box dimensional docks on them, and the game wont allow ships using the rail system to dock to ships that have even one of those old modules on it.
    6. EricBlank

      AI vs fighters

      A 29m diameter waffleboard cannon array. Technically, some of it has to hit sometime. But the fact thats the best viable option to get your ai turrets to deal with isanths in the current version just proves the point further that the ai needs serious work.
    7. EricBlank

      Artificial Planet (Station) Development

      So the next project i wanted to work on was a spherical artificial planet. But before i really get started, i wanted some advice, maybe some hurtles and solutions other players have had working on a similar project in the past. The plan was to have a hollow center where additional parts could...
    8. EricBlank

      Quality of Life stuff 8.2018

      I agree with most of these suggestions, they would really improve how the game plays. One thing that would be nice is stats displays in weapons grouping menu telling us not only the base damage per shot but also per second and also damage from effects. I.e. i want to know how much thermal...
    9. EricBlank

      Planets are resetting when I leave the sector.

      Youre probably not doing anything wrong, its just another bug that needs to be addressed. It wont be, though. Schine right now is making a new planet system for future, but they dont seem to be working on fixing any of the issues with the current ones. Theyre basically abandoned. I would try...
    10. EricBlank

      quick design questions for my wip fighter Aprunner

      The y wing is kinda a bad example there because the rebels had access to models both with and without the turrets/gunners seat. Isnt that also the mount for its ion cannons, which were used to disable and capture ships? I cant remember that part... In game terms though, if i build a...
    11. EricBlank

      Help: systems in big AI drones?

      Docked ships do shut down their onboard reactor and all chambers should also cease function, but i last played with that in a dev build like a month ago. Shields do remain active and protect the ship theyre installed on (ive tested this with turrets i designed with their own light shielding in...
    12. EricBlank

      Acid Model for Salvage Beams

      Thats actually one of the things i thought would be an important benefit, but we also have to consider how much cpu usage calculating acid damage of an array of any size and correctly awarding minerals and blocks from the target compares to calculating 200+ current salvage beams and tracking...
    13. EricBlank

      BobbyAI Logic Control and Connectivity with Display modules

      This would be wonderful for changing the ai on turrets, yes. Let us do it through a linked display module instead of going all the way out to the turret itself.
    14. EricBlank

      Acid Model for Salvage Beams

      Something i thought would be a huge improvement to designing salvage/mining vessels is applying the acid damage model to salvage beams, so they harvest not just the block theyre pointed at but the blocks around it. Then we dont need to use a waffleboard pattern to make sure we're mining...
    15. EricBlank

      Make volley fire focused

      I had been thinking something similar tbh. No need for the damn waffle pattern salvage beams...
    16. EricBlank

      Planetary Vehicles

      The repulser sorta works. It pushes the entity its on away from other objects. In gravity its only supposed to point downwards. It only works within 3m of the ground. The problem is, sometimes it overshoots how much force it should apply and launches the craft higher into the air. When it...
    17. EricBlank

      Make volley fire focused

      This is all true, unfocused fire has lots of disadvantages especially if your weapons dont line up with their target perfectly. Its also a problem with turret control right now. Turrets dont aim anywhere near where your cursor might be pointing, theyre more aiming along a similar path, starting...
    18. EricBlank

      Planetary Vehicles

      I would like to see more love put into vehicles for planetary use, but i think schine isnt interested in doing anything with them, at least not any time soon. But it would be a block based entity itself, like a ship, right? I dunno if theyd add in a new entity class. We do have the repulsers...
    19. EricBlank

      Universe Update: Star Systems, Territory, and Space

      The game doesnt seem to have too much issue drawing out ellipsoids of blocks by radius and center location now, i dont see how it would have trouble drawing a sphere of cubic sectors around stars on worldgen instead of putting them in a cubical system, so i dont understand either what you mean...
    20. EricBlank

      Fleet Miners

      Bug report! The ai mining behavior is probably just the easiest way to make sure they mine the entire asteroid, eventually.