Search results for query: chairs

    1. Amadeus

      Re: Chairs

      The model for chairs has been completed for a while, the least we could get is a picture or silouhette... *slowly looks at Saber *
    2. Valiant70

      Re: Chairs

    3. Valiant70

      Get Rid of Ship Cores

      Part of the problem with coring was that you could destroy the ENTIRE rest of the ship without killing it, which is stupid. Another part was that ships were TOTALLY frakked after losing shields. Neither of these is true anymore. The problem of killing the ship by hitting a single target is...
    4. Kelpaz

      Get Rid of Ship Cores

      ...this time the pilot inside is the one getting cored. So one step forward and one step back. Unless the pilot get protection like a core. Don't get me wrong I plan to use command chairs when they get available, but I still want to be able to get into the core if things heat up too much in a...
    5. Ithirahad

      Get Rid of Ship Cores

      ...The point is that ship cores will probably continue to exist after seats are added, and they shouldn't. Yes, until we get the ability to load blueprints directly onto a docking location. I'd be willing to wait an extra two weeks for the chairs update to get that particular feature in anyway.
    6. Malacodor

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      But that wouldn't solve the problem of ships that were built with the wrong orientation.
    7. jayman38

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      Once command chairs are implemented, cores should be on the fast track toward being obsoleted, because then command and control can be divorced from the ship origin point.
    8. Valiant70

      Get Rid of Ship Cores

      ...The remaining functions are controlling the ship, linking systems to pilot controls, and non-gameplay functions. Helm consoles or "control chairs" have been a desired feature for a long time. A system for control consoles is slated to come out with the NPC crew update. I think these will make...
    9. P

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      ...seems to add more balance by requiring antenna's and ranges and such. That could be a thing. . . I do think it will be nice if the planned chairs give us a better ability to control docked turrets and switch between AI and manned turrets with less hassle. I would like to have turret...
    10. kiddan

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      Captains chairs are already planned as a form of ship control. Who knows, maybe we won't even need ship cores, but rather build blocks and chairs (which are both placed, not spawned) in the future? = )
    11. P

      Giving ship interiors purpose

      ...might work well with the NPC's and the proposed sector populations, automated mining and income etc. It's not just about adding stations or chairs, though I am happy that is already in the works. I am hoping that, as they plan those features out, they will reach for more ways to integrate...
    12. Lone_Puppy

      Giving ship interiors purpose

      Yes, I do thanks. I've been waiting patiently for the last year or so and have also submitted various suggestions with regards to command chairs and AI.
    13. JumpSuit

      Giving ship interiors purpose

      ...and example of this is the *censored* npc crews.... Which when added, will have multiple functionalities, such as: morale, crew quarters, weapon stations, thruster stations, (stations as in the work area, not a space station you goofs) as well as command chairs. Be patient and Schine will...
    14. P

      Giving ship interiors purpose

      ...elaborate interiors but they are mostly "doll houses" that do nothing but serve immersion and RP. Half the time I can't even sit in the fake chairs. In the beginning it's really cool to see what people come up with but eventually it just seems like there's no point to walking around...
    15. Ithirahad

      Saber's Thread

      Obligatory chairs and ladders.
    16. Knitople

      Please finish what I could not

      ...resembling some kind of radar scanners to slowly rotate. The cores inside the bridge are purely meant for observing battles in build mode, the chairs on the bridge also work, since they are a different entity. Down the bridge there is an elevator, which is not working yet. Most of the ship...
    17. L

      Master / Slave AI Modules

      ...much like how we keep requesting the ability to name our hotbar'd weapons, and like how we can name the inner-ship remotes. EDIT: and obviously shouild be compatible (or made compatible) with the control chair that the devs keep taunting us with. And the NPC's they keep delaying the chairs for.
    18. Amadeus

      Manual Control of Turrets

      I'm pretty sure when chairs are added to the game they will add this for both cores and turrets. I'm pretty sure it's supposed to be a simple connection between the chair and whatever you are trying to control. The good news is that it's coming out... SoonTM
    19. ZombieMouse

      Command Chairs, or alternatives in the meantime, and non physical cameras.

      ...people are using now for small role-play ships then: This actually works great for small ships as a pseudo-command chair. But, I still voted "Chairs now!" because I feel impatient right now. :) From an RP point of view, it bugs me that the pilot vanishes when he's actually flying. Also, I...
    20. jayman38

      Command Chairs, or alternatives in the meantime, and non physical cameras.

      ...can easily make solid blocks from the core to the front of the craft, even in small builds, I voted for "priority, but later". Those command chairs will be fun, and I hope that they will be deeply customizable, so that certain chairs can only control certain things. I'm hoping in the future...