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    1. Captain Fortius

      Space Hulks.

      for over ten minutes before they disappear. Anyone who cares can salvage or repair them before the disabled core goes critical. If dead ships stayed in the game forever, they\'d eventually clutter up the server and cause major lag. Just how many crappy pirate ships you shoot down every day...
    2. Captain Fortius

      Navigator- Differentiating Turrets and Ships

      if there was an option in the navigation panel to turn off the signs of docked ships/ turrets only.
    3. Captain Fortius

      Single Block Hatch?

      like often seen in other games. Well, those games are way more complex and has million-dollar titles, but ideas are free. I\'m sure everyone\'s seen Mercer automatically vault over small objects in Prototype, just because the program noticed you\'re heading that way, and that object will block...
    4. Captain Fortius

      Super Flat Block

      It worked for them. It\'ll work for us. I\'d also like to see a minecraft style half-height block, and an additional starmade style twist; the half-height wedge, so we could build nice and smooth 2 by 1 or 1 by 2 slopes,and not just 1 by 1\'s.
    5. Captain Fortius

      Graphical size comparison

      or the blocks in-game appear smaller than they really are? Like, if looking at my 100 block long scout ship, I\'d probably guess it\'s length to be 50 meters. If I build a 4x4x3 room, it looks like I\'m in a tiny closet.
    6. Captain Fortius

      Sniper class ship

      is to dock it in a green \"ship\" dock, instead of the red turret dock. It won\'t rotate anymore, but it will still be able to shoot in a decent angle, especially if you\'re interested in extreme-range combat. I have several cannons mounted on my ship this way and they do excellent work. One...
    7. Captain Fortius

      NEED MORE CONTENT: Vehicles

      I\'ve been messing around with that too, and it\'s all nice to have a tank or something, but it\'s just not the same if their tracks / wheels aren\'t rolling. We need vehicles. Absolute agreement to several posts above. Dropping the Mako was the coolest thing in mass effect. (-could it still...
    8. Captain Fortius

      General Game Issues [Not Bugs]

      The latest patch notes boldly states; \"- AI is now able to shoot fire and forget missiles\" Question #1; Which one of the three types could have been dubbed \"fire and forget\" ? This name is used for smart missiles that require no further input after launch. In-game, the d1000 is just a...
    9. Captain Fortius

      An argument for better docking - WIF PIKCHURRZ!!

      Steveo53; Only a few degrees downwards, but tilts up normally. Just passes through the mount like it\'s not there. Planetside; The setting stays on. Can also be set by editing the server.cfg file. (main game directory)
    10. Captain Fortius

      An argument for better docking - WIF PIKCHURRZ!!

      You have a valid point. I wouldn\'t want anything that only lets you build in one style either. Limiting options in a creativity based game is plain wrong. But think it through with me: You\'d simply be using two pairs of attachment blocks instead of the current one pair of docking unit plus...
    11. Captain Fortius

      An argument for better docking - WIF PIKCHURRZ!!

      Overlapped dockings were possible way before this update, and still are, with or without this command. I suppose a full collision check could be initiated when clicking the docking beam; \" I\'m a turret. I have blocks here, here, and here, relative to my core. My core would like to...
    12. Captain Fortius

      A More Realistic Thruster Scenario for Big Ships

      I absolutely agree with the op. Large ships need slower acceleration, -but! Also greater top speed. Reason; Small ships are used for short-distnce flights where acceleration and agility matters more than insane top speeds. Anyway, you couldn\'t fit enough supplies, ammunition or fuel in...
    13. Captain Fortius

      An argument for better docking - WIF PIKCHURRZ!!

      Hello. The newest update seems to have concluded the lengthy troubles we had with docking areas, but it also raised a new possibility. You see, I always found using the docking enhancers a bothersome task, and the area they generate around themselves a nuisance at best, and a serious...
    14. Captain Fortius

      DSC-304 class "U.S.A.F ODYSSEY" Updated!!!

      This\'ll be a beauty when it\'s done. We\'re somewhere around two months into building, so that \"when\" could be a while away yet.
    15. Captain Fortius

      New Pulse weapon, somewhat underwhelming.

      First off, a job well done on improving weapon varieties. This new pulse weapon is interesting and provides some new tactics, but it still needs some work; Me and my pal did some testing and found out that the force bubble isn't very large to begin with- It barely encompassed our 25 block...