Add shop modules to this suggestion, at least with storage all items get dumped into space, pick up a shop module and all shop inventory just plain disappears, no mad scramble to collect the stuff and put it into a freshly placed storage module, it's just gone!
These 3 support tool systems will not properly link to their slaved weapon systems while all other support tool systems will. The slaved computer shows purple outline cube when linked instead of blue, does not show up on the hotbar organization menu at all when linked this way and does not...
Very similar idea to another to allow shop modules on ships so that you can run a mobile trading post.
Here's what I would like to see implemented.
If your 'market shop module' was place-able only on 'ships' the vendor's building would actually be a ship docked to the station.
A very real...
A 'work-a-round' that might allow you to achieve the result you want is to have a ship permanently docked to a small station. Have just what needs to be on the station on the station part but have everything else be part of the ship which is built around the station. The ships bridge/core room...
Sounds like a workable idea. Too bad warheads can't be made more reliable and functional so that 'hardware' torpedoes can be a somewhat expensive but effective weapon capable of crippling ships several hundred times more massive than the torpedo.
I agree having adjustable strength gravity would be nice but I think a better way to implement 'artificial' gravity needs to be done first.
It would be nice if shipboard grav. units could affect smaller ships docking in internal hangers or on external 'landing' pads in addition to astronauts...
I too would like there to be beacons of different colors. Not sure how the whole C-V system would work. Unless things have changed each weapon system needs its own light, can't share one light between systems. Might work better to have the lights adopt the beacon effect when linked (V) to a...
This way
It allows docking in any of the 4 directions between any 2 entities that have close to the same set-up, no matter which is the dock-e and which is the docker. Even allows for Sven's door activation set-up. The rail docker block can be mounted where it is at or at any of the blocks...
An activation block next to a rail basic goes active when a rail docker is docked to that block or passes over it, the button does the same but then resets after 0.5 seconds. Either of those C->V to a rail basic block when activated will undock something docked there. So, what logic block will...
You are not able to dock to more than one entity at a time in the current DEV build.
The old ship's core docking beam might be retained for use as an activation beam, it can currently be used to toggle activation blocks.
If I've been reading the posts correctly the rail docker docking beam is...
I would like something like your proposed short range transmitter, would be even better if you could 'name' the transmitter and it would auto-connect to any other with the same 'name' even if it would only connect when actually docked. That way you could have multiple connections that would...
This would allow for large 'displays' but would work better if all 'off' textures were the same for all the different colored lights like a really dark gray/black and switching only switched the color. On/off states should be left to the current method.
The "any structure required" part of your statement gave me an idea.
To be a truly universal docking method, there should be no requirement on the entity being docked to to have any specific block anywhere. The docking ship is the entity that would need the blocks needed to connect the 2...
It is still just a bare shell, been playing with the dev builds for last couple of weeks.
As far as I know the theoretical ship this is based on has no weapons installed or even contemplated. Though I suppose a high powered communications laser could be used as a make-shift weapon of sorts.
Looking forward to seeing your elevator complete.
As far as the escalator goes, it is a good thing that friction is not enabled yet, OSHA would have you by the short hairs for that people-eater.
(awesome and creative effort, severely hampered by game mechanics)
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