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    1. Shaker

      The relative merits, chain drives versus regular jump drives

      Jump drive problems ive encountered as an admin: ●Auto jumping, ship was blueprinted in, proceeded to jump without a pilot... ●Lag inducing, the charging pulse was pulsing faster than the normal tick, so much so that it causes considerable lag. ●Almost server crash, like the above but ticked...
    2. Shaker

      Incentives to Expansion (Anti-Turtling)

      We have these rules, it doesnt stop anyone from trying to break the server. even block hard limits dont stop anyone from going over them(blueprint past it). Panpiper sounds like you need some very large ion turrets, 100 small turrets just start to go into the laggy section of the game, we had a...
    3. Shaker

      Incentives to Expansion (Anti-Turtling)

      The games in alpha stage, i am responsible for keeping my server running and populated. a hard limit and server rules keeps the server online and stops those players from trying to ruin it for others. The numbers above were only an idea, not set in stone.
    4. Shaker

      Incentives to Expansion (Anti-Turtling)

      You guys arent the problem, its the flying lag brick of server death or the multi fleet lag death collision maker. I agree with the above mega post about player agreements but as we all know there is that small amount that just wants to destroy everything and doesnt read server rules. The other...
    5. Shaker

      Incentives to Expansion (Anti-Turtling)

      KillaKrazy how is his suggestion furthering the OP's topic? its true mine is a limit, but if outpost building was safer from offliners, players would expand. It could even be simpler and not limit block count and just buff modifiers on stations so they have greater accuracy and range. What...
    6. Shaker

      Incentives to Expansion (Anti-Turtling)

      Well the same would be for multiple ships, and the devs have said you dont have to have crew NPCs. And we should really be talking about the OPs topic which is positive ways to get players to undock there ships from their homebase, Panpiper 's idea is in the negative basket, penalizing playstyles.
    7. Shaker

      Incentives to Expansion (Anti-Turtling)

      Calhoun but its good aswell, a bigger targets gives player more of a reason to leave there homebase, more reason to group up in factions. and shouldnt a starbase be worthy of fear? Power isnt a problem for stations, you dont have to worry about thrusters/jumpdrives and such, just power and shields
    8. Shaker

      Incentives to Expansion (Anti-Turtling)

      Easily beaten, just deconstruct ships by shipyard. You want to stop titans, get admins to enforce rules to protect players. Offline battlers are the bane of 24 hour servers, at least if the station had a size advantage it would take longer to destroy or even be able to take the hits due to a...
    9. Shaker

      Tracker cannon

      Edymnion What about if the player was hit in the thruster/jumpdrive in combat and was making a slow trip back home, or the fleet was in transit and you happen to fly past it? Its has its uses, can make the astrotech have an additional use. seems so far that deconstructing ships after each...
    10. Shaker

      Incentives to Expansion (Anti-Turtling)

      what are your thought about limiting block count on ships / stations so ships will always be smaller, lets say 2 million blocks for ships and 4 million for stations. stations being larger would have greater shield/regen, this would make enemy players would have to group up to defeat it.
    11. Shaker

      Tracker cannon

      Well if it got inside then its a bloody good shot!
    12. Shaker

      Tracker cannon

      What if they dont dock to there homebase? what if it was an ai fleet moving to its waypoint? The shot doesnt have to be an actual block, it could be the block it hits gets an additional tag in its info. i suggested astrotech due to it being pretty useless, it could even stop the ship from being...
    13. Shaker

      What do you put inside your space stations?

      Central teleporter room. North i have officer factory/sotrage/buildblock/factionblock. Factory/storage is hidden behind logic door that doesnt have a permission block East i have crew quarters, each player gets a small room with a personal storage South i have member factory/storage and...
    14. Shaker

      NPC Faction Update Video

      It will be the best thing for alpha/beta stage, keeping the game running at its optimum. Im sure this NPC update will more than likely come with a server reset so throwing the 1 galaxy limit option would be the cream on the cake. Hopefully with the 1 galaxy limit, please keep at least 3-4...
    15. Shaker

      Craft AU Starmade Revamp

      Docked armor no, as im sure its not the way it was ment to be used. Peak time is 7pm AEST to 11pm Currently 6 players peak, we were 20 players peak but most are waiting for this NPC update
    16. Shaker

      Tracker cannon

      Scanners could do the same but only works for that galaxy system
    17. Shaker

      Tracker cannon

      A weapon that fires a non damaging entity at an unshielded ship. the tracker then displays on the galaxy map just like fleets do. To remove the tracker from the block an astrotech beam must be used Thoughts?
    18. Shaker

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      Homebases should never be vulnerable to attack, outposts would suit your idea, but not the original base. Stations currently cant protect themselves from ships that are built for taking them on, meaning that veteran players will easily put big holes in newer players cauing repairs even if they...
    19. Shaker

      Dev Blog : October 21st 2016

      I think right now you shouldnt be trying to penalize factions as its already hard enough to get players to group up. craftau server currently has 500 factions, the vast majority being 1man
    20. Shaker

      NPC Faction Update Video

      Well considering my server, craftau had 15-20 players online most nights at the start of this year, to which we currently have 1-6 I want to see this game get revived, the wait for this update is killing it, ive sunk more than 600hours into this game and love it to bits, but its falling point...