Search results

    1. therimmer96

      Elwyn Returnity

      The game as a whole already favours inherently larger factions, regardless of mass limits. Even with a mass limit, what would stop a faction with many members like FCM invading a faction with like 3 using ships at the mass limit? Dicks are always going to be dicks, regardless of where you draw...
    2. therimmer96

      Elwyn Returnity

      GenXnova is as old as original Elwyn would be if it was still alive. It didn't arise, it just gained popularity while EE had issues, and then cemented it's claim to #1 when gravy killed the box. If you don't want your frames killed by a titan, don't expect a toaster to render something it...
    3. therimmer96

      Elwyn Returnity

      Starmade has always handled large ships well server side, unless someone did something stupid. Take NFD for example, it can handle Vengeance, has handled 2 charons in the same sector and so much abuse it's silly, and is significantly less powerful than the box we have ordered. The concern has...
    4. therimmer96

      Elwyn Returnity

      The simple matter of fact is that one server can't please everyone. We believe no limits is the right decision for the game. This is how old EE did it, and it's worked out pretty well so far. I used to play on EE with one hell of a shitty ultrabook, and a titan never made the game...
    5. therimmer96

      Elwyn Returnity

      Hehehe, yeah, no. EE was always against restrictions on gameplay, and we still believe in this. As long as you're willing to not fly like a dick and ruin the server, you can do what you like. Start impacting on server performance or other peoples fun, that titan may suddenly be less...
    6. therimmer96

      Read by Council Add Weapons to Sensor Block Probing

      Yeah, computers outputting logic would be better, the fact sensors have to be polled means that things like fake recoil would look really odd, with it potentially taking 1/2 second to detect a shot has been fired. Cores... we need sensors to detect players in cores... and buildblocks...
    7. therimmer96

      Kupu's thread

      Wai u du dis tu me ;-;
    8. therimmer96

      Kupu's thread

      Is it possible to use the old shaders to solve this, or is it a hard coded feature? I see these issues all the time, and it's driving me a little nuts xD
    9. therimmer96

      Kupu's thread

      You're right, it's the diffuse map instead of normals. It's odd, because this wasn't an issue unless AA was on, until recently, roughly the time you brought back normals for hulls :/
    10. therimmer96

      Logic Controlled Thruster Plumes

      Not only that, but the sensor block should detect current speed or thrust so that we can have lights match the plume.
    11. therimmer96

      we return...ity.

      we return...ity.
    12. therimmer96

      Elwyn Returnity

      ╰( ⁰ ਊ ⁰ )━☆゚.*・。゚
    13. therimmer96

      Engine Porn

      Top? I'm Rimmer. Still thanks :D
    14. therimmer96

      Kupu's thread

      Can we get it so that normal maps turn off at a certain distance from the player? They seem to cause some oddities...
    15. therimmer96

      Bug Major FPS loss on Alt-Tab

      I've been getting this aswell, and Nauvran also seems to be effected. Nvidia GTX980 i7 4790k 12GB DDR3
    16. therimmer96

      Engine Porn

      The glow from plumes make them look actually functional :D
    17. therimmer96

      Dank's Thread

    18. therimmer96

      Dank's Thread

      ( ͡° ͜ʖ ͡°)
    19. therimmer96

      Starmade memes

      Perhaps you should unleash the actual export ;)
    20. therimmer96

      Kupu's thread

      Rejected - Gold hull I'm sorry kupu :P