Search results

    1. YamiHikari

      What is Wrong with Starmade

      Define your idea of broken without saying using any part of the definition of broken. In other words, you can't just say it doesn't work or doesn't work right. Better yet, tell me HOW you perceive power 2.0 as broken.
    2. YamiHikari

      For those of you who are interested in playing with/changing integrity values

      After asking in a private chat, I have been told that there is a way for us to manually reconfigure integrity values. Depending on how you set up the values, you could even remove any effects they have from your game (should you want to play without them for the time being). My recommendation...
    3. YamiHikari

      What is Wrong with Starmade

      In response to this, you are making your assessment entirely off of an incomplete shift from 1.0. If you recall the recent announcements, the next update is going to involve a complete overhaul, rebalancing, and restructuring of current weapons, armor, and shields. We currently do not know...
    4. YamiHikari

      What is Wrong with Starmade

      From what I've read in the few days SMD has been back online, aside from one or two unintended exploits, most of the complaints have all been about the same thing: restricted building due to integrity issues. This is something I fully agree with. Integrity is very harsh at the current time...
    5. YamiHikari

      "Deactivating" System/Functional Blocks (Therefore excluding from integrity)

      Loosening of the integrity restrictions is needed regardless of whether you can deactivate system blocks or not. I totally agree that should happen.
    6. YamiHikari

      Do we now have vulnerable docked entities on Stations?

      From what I know and have been told by fellow players, docking a ship DOES NOT deactivate its shields unless the recharger group of those shields overlaps with a shield bubble of a larger group either on the docked ship or the entity it docks to. I, however, have not tested this theory myself...
    7. YamiHikari

      "Deactivating" System/Functional Blocks (Therefore excluding from integrity)

      Integrity is great for preventing spaghetti systems from hurtling through space. What it isn't very helpful with is any attempt at using system blocks for decorative purposes, hence my proposal for the ability to "deactivate" system blocks, which would do the following: remove the block from...
    8. YamiHikari

      Player Statistics

      Stat counters would be a nice thing to have later in development (right now I don't think it should be a high priority). Eventually, the community should get together and compile a list of everything they want the game to keep track of for each player, from how much ore they've mined to how...
    9. YamiHikari

      Misc. Improvement Ideas

      In response to 1: yes, those have been added. I'm glad the fix was done swiftly. In response to 2: I personally don't know why thrusters are all lumped together into a single group regardless of location (likely because there is no effect in separating them and being able to separate them into...
    10. YamiHikari

      Incentivizing broad ships by beta stabilizers

      This suggestion has an interesting design, and I kind of like where it is going; but the problem I have with it is that it does "incentivize" wide ships, which I see as a problem. You never want a game to incentivize certain build styles, whether the majority supports those build styles or not...
    11. YamiHikari

      A change for the master/slave system for weapons

      I didn't go through it too thoroughly, but this all sounds very confusing and doesn't seem to do much other than blend weapon types and damage types. I think keeping things to clearly-defined weapons might be the better way to go.
    12. YamiHikari

      Kupu's thread

      I agree, but also think this block could appear in more colors. The green works, but maybe a yellow variant would look good, too.
    13. YamiHikari

      Returning player feedback on power 2.0

      Everyone seems to think that there should be a way to increase RC, but you have to always consider balance. In terms of RC increases, what happens when your reactor and ship reach a certain size? You'll then be able to fully upgrade every chamber and use every effect on a single reactor...
    14. YamiHikari

      Modular Shipbuilding

      Think about it. In scenario 1, if you don't need stabilizers because you have docked 10-block reactors, you can fill all of the space that would have been needed for stabilizers and the gap needed in between them instead with more docked reactors, essentially doubling, or even tripling, power...
    15. YamiHikari

      [Chat Suggestion] Few things the chat needs!

      In that case, I apologize for my earlier statement. I misunderstood (and simultaneously somehow forgot that Starmade does, in fact, have a chat). I'll delete what I posted earlier.
    16. YamiHikari

      Modular Shipbuilding

      Yeah, but you still have the problem of being able to fit more power in less space with fewer stabilizers. It's all kinds of bad.
    17. YamiHikari

      Starmade memes

      Yeah, it revealed some ambiguity in the rules, too, that needed defining.
    18. YamiHikari

      Modular Shipbuilding

      I personally don't like the idea of going back to docked power, regardless of whether they detach when disconnected. The reason being that you can then take 10 ships of the same size and give them vastly different amounts of power, which is true in both power 1.0 and 2.0. 1.0 was obvious: soft...
    19. YamiHikari

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      Key phrase: "backup reactor" There is a useful chamber function that automatically switches reactors when the main one goes down. Using a maxed out FTL reactor as a backup could allow for a pretty hasty retreat in a sticky situation, or on the other hand allow for a more drawn out fight.
    20. YamiHikari

      Fleet Style Auto-Docking / Named Docking Points

      Three reasons: -Bobby AI deactivates when the player enters the core because it would otherwise compete with the player for control over the ship -There would be no way to specify how, where, or with what dockers to dock -A chamber would be the best way for these kinds of major ship...