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      FTL Feedback

      I would guess it draws a line from your starting point Sector 0. 0. 0. to the end point 10. 10. 10. which at ~17.3 SU (sector units) in this case requires 3 jumps. Your particular line passes only through similar sectors 1. 1. 1. , 2. 2. 2. etc.... In this case Sector 5. 5. 5. was...
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      Understanding coordinates

      That would be largely dependent on how they in the future implement FTL and the universe galaxy configuration. Gates, hyper-drive, jump-drive, relays, etc.... You could wind up zipping by without noticing anything. On void systems, I believe they are at this moment nothing more than shorthand...
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      Suggestions for making good turrets - post them here!

      Higher ROF forgives inaccurate shots plus it helps to regulate power consumption so you can tailor it to fit into power generation. Standard AMC reload is every 3 seconds but with a 100% AMC slave you can drop down to 0.10 seconds or AMC slave 69% at 0.999 seconds. Power consumption is reduced...
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      Suggestions for making good turrets - post them here!

      If you want the turret to share shields with the main ships just design the armor system better. Turrets have an up angle of 45 or one block up one block over and a down angle of 18.5 or one block down and three over. On the Main ship place a single block one space above the turret centered...
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      CLOSED* CONTEST: Default Stations Submission

      Zeno's design looks like an axe or two axes with feathers to me