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    1. Z

      Turret problems since newest release

      Turrets on top of the ship didn\'t pop out, but all turrets from bottom did and i can\'t get them back.
    2. Z

      Moving Space Station

      And that can cause alot of issues if you dock ships so that they cross the sector border. Who knows, docked ships could even disappear.
    3. Z

      /sector_chmod x y z + peace does not work

      I got the same bug when i tried few patches ago.
    4. Z

      Catalog Pirates!?!

      DEFAULT_BLUEPRINT_ENEMY_USE = false //Default option to use uploaded ships in waves You may have it set \"true\", change it to \"false\". I would never recommend having that true, for many reasons. You could get stupid things like turrets spawning as ships that can\'t do anything, or someones...
    5. Z

      So are pirates only able to spawn small ships?

      You don\'t need to get any ships online if you craft them yourself. Just save its blueprint when inside ship /Save PirateShip1, then go Catalog admin tab, and edit permissions for the blueprint to allow enemy use.
    6. Z

      Fragment shader(s) failed to link, vertex shader(s) linked.

      Try editing the shader a little There are dots left behind some numbers. I think by 1000. he means to say 1000.0 Does it help if you add that 0 after them? For example: float mov0 = x+y+cos(sin(time)*2.)*100.+sin(x/100.)*1000.; becomes float mov0 =...
    7. Z

      Loot count multipliers bugged?

      I made few changes to my server.cfg. Mainly i wanted a change to the thing where i get just 1 of some item (why would i need 1 of something to fill an inventory slot anyway?), so i tried increasing amount of loot in stack, but decrease amount of different item stacks. So i changed to this...
    8. Z

      StarMade 0.093932: More Fixes

      Best update thus far! If i would continue with next issue under my microscope, planet and station chunk loading can be extremely slow (half a minute), even with 60 fps and 0 ping to my own server. As for possible reasons for this i don\'t know. First i suspected it might be some cache issue on...
    9. Z

      Box Dimentions ot Working

      know that turrets and docked ships do not cloak. So cloaks on motherships are usually bad idea.
    10. Z

      Can you add shields to stations?

      Not the bottom GUI but much better, in build mode you can see the actual numbers for shields and power.
    11. Z

      A Humble Request - Turrets

      They\'re weak because their aim is bad. Try making antimatter outputs differently, not 1 cannon but many spread out. And turrets might not be able to shoot missiles.
    12. Z

      How to get Turrets to disengage targets?

      1 easy way is to press up/down keys in flight mode to move in the turret\'s core. That will disable bobby. And that would be about all the control you can get about it. Consider adding more power either to main ship or the turret itself.
    13. Z

      MisterVec's Super-Easy FTL Drive

      If you treat it as spawning. I understood that the ship moves to the location as it warps, but maybe not loading any real sectors as it goes. That might work too.
    14. Z

      MisterVec's Super-Easy FTL Drive

      1 problem, sectors which include planets have them in the middle of it. We can\'t have warps at least aim to the middle of the sectors, and even if not, they could end up inside asteroids or stations. That just brings more complication to the subject, of which i don\'t know how to solve. How...
    15. Z

      Max Speed

      I\'m using speed limit 300 on my server, and my flagship can mainly reach 200. Problem is that i can\'t stop from colliding with asteroids and stations on the way, they simply appear too shortly before collision. Even if i could see their markers 1 sector away it would be cool, preferrably 5...
    16. Z

      3 Thrust questions

      my picture above wasn\'t to prove linearity, but the fact that box-dimensions matter. I did other test for linearity which i didn\'t show here but i only did it with 1-5 blocks. Using your numbers i get more impressive graph. I agree, it\'s not linear but it almost looks like one
    17. Z

      Turret of pirate station spawn in hull

      I showed one screenshot of the bugged pirate turrets almost week ago. Oddly nobody seemed to care about it back then... http://star-made.org/content/pirate-station-turrets-inside-wall
    18. Z

      how can I get my old world back using the backup? xp

      Look for where the Starmade launcher previously was. It always makes a folder StarMade\\ in same place, in this case it made new StarMade folder on your desktop. You can\'t customize where it saves all its things, always same place the launcher is. Now what i\'d do is move the launcher back to...
    19. Z

      3 Thrust questions

      Actually what i noticed yesterday, is that unlike power generators, thrusters strength don\'t grow exponentially but linearly. Another simple test:
    20. Z

      3 Thrust questions

      #2: Thrusters work with box-dimension principle like power generators. You can test it simple way using 20 coil thruster blocks: Ship config 1) Make 10x2 box of thrusters. Ship config 2) Make 2 groups of 10 thrusters. You\'ll notice that config 2 outputs more thrust. Box dimension has 1 logic...