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    1. gravypod

      String Buffer and System.err

      After poking around in your code I saw that you where using the "StringBuffer" and printing everything through System.err. Both of these are "bad" practices. They both have small performance drops when used. StringBuffer is ment to be use only when two threads are editing it. StringBuilder...
    2. gravypod

      Server not spawning AI, how to fix it and what might cause it

      My server, as my players know, has had problems with spawning any AI ships. It seems like this problem can be traced back to the blueprints. In console, after doing the wave command I saw this message "[WAVE] Server will not spawn any waves, the catalog is empty". Me and my friend ElgarL spent...
    3. gravypod

      My list of Server bugs

      Server waits on pongs Server doesnt remove a client when he disconnects leading to the server holding up on a ping/pong from a null client not executing server ping for null client yet: 0 / 10000 [SERVER][PROCESSOR] client setup completed. listening for input [SERVER][LOGIN] new client...
    4. gravypod

      Server waits on pongs

      RETRY STATUS: Retries: 6; waiting for pong true (1373231450636/1373231457636) RETRY STATUS: Retries: 6; waiting for pong true (1373231451202/1373231457202) RETRY STATUS: Retries: 6; waiting for pong true (1373231451203/1373231457202) RETRY STATUS: Retries: 6; waiting for pong true...
    5. gravypod

      Chat scrolls the wrong way

      Add an option (or change the way) to make the chat scroll a different way. Also could you add a "Choose a font" menu? The font the game uses currently cuts off letters and is very hard to read.
    6. gravypod

      Sector is null

      [SERVER] Exception: active sector 1441 could not be updated. not loaded: null [SERVER] Exception: active sector 1441 could not be updated. not loaded: null [SERVER] Exception: active sector 1441 could not be updated. not loaded: null [SERVER] Exception: active sector 1441 could not be updated...
    7. gravypod

      Query port specs

      Can you publish some specs on the query port
    8. gravypod

      GL Exception on the GTX470

      http://i.imgur.com/I5tjaRJ.jpg
    9. gravypod

      IOException

      java.io.IOException: Map failed at sun.nio.ch.FileChannelImpl.map(FileChannelImpl.java:849) at kQ.a(SourceFile:502) at kb.handle(SourceFile:497) at jK.a(SourceFile:525) at org.schema.game.common.controller.SegmentBufferManager.a(SourceFile:564) at...
    10. gravypod

      Unknown error message

      I keep getting this printed out into the console: "NO FREE SLOT [TODO send server message]"
    11. gravypod

      Plex Doors

      Anyone can open plex doors with docking beems even if they are placed by a different faction.
    12. gravypod

      Chain docking ins't implemented.

      When will this be supported?
    13. gravypod

      Server error that kills the network thread

      not executing server ping for null client yet: 6009 / 10000 not executing server ping for null client yet: 7009 / 10000 not executing server ping for null client yet: 8009 / 10000 not executing server ping for null client yet: 9009 / 10000 not executing server ping for null client yet: 10009 /...
    14. gravypod

      Warp out of collision

      you get warped out of a collission when standing in an open pelx door
    15. gravypod

      Factions: Treat hostel as enemy

      When you enable "declar war on agressive actions". The AI should be able to attack nutrals if the attack the ship/turret.
    16. gravypod

      ElwynEternity gaming community

      ElwynEternity is a gaming community made to unite gamers across the world. You can have fun, chat, and play games with fellow gamers. Our website: elwyneternity.com Our teamspeak URL: voice.elwyneternity.com
    17. gravypod

      Some bugs

      Sound settings arent saved, it changes every time you log in/out. Mouse cursor is not centered on both the ingame and menu cusors. If someone has a high ping/does something intense on the server everyone's pings raise. You should look into putting each connection into its own thread. To do...