Search results

    1. P

      Recognized Relocatable Ship-Core

      i'm not sure how the building works, but if it's anything like ksp, where the core is basically the root...nope, you can't move it.
    2. P

      Recognized Video Camera and frames.

      what would be awesome, but complicated would be to take 3d pics. For example: there's a battle in a certain sector and it looks awesome, so you take out your camera and forever immortalize that moment in the whole sector, you could put in a station and go inside, much like a build block and...
    3. P

      Read by Schine Being able to save coordinates when you are not actually there

      While i don't find much use for this for myself, i do understand where OP is coming from.
    4. P

      Naming Galaxies, Systems and Sectors

      first to claim should be able to name their conquest. Once named, only admins can remove it or change it.
    5. P

      Recognized Spawned ships are autofactioned

      If a ship blueprint is equipped with a faction cube and is spawned, the ship would be autoset to the player's faction and rank.
    6. P

      Recognized Include Docked entities for copy/paste

      Im thinking this to make drones and drone carriers design more seameless but this could include carriers with multiple hangar bays that have fighter escorts...etc. not to mention turrets...
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      Brainstorm This integrated voice chat

      Voice chat, if integrated, should work alongside the chat (the planned chat anyways), with channels that allow proximity, general, faction, etc. it would be integrated in the same chat channels and could be turned off as well as muting individual players. This way you can RP by having only...
    8. P

      Recognized Host ship named cargo accessible from docked ships

      what about when a player docks to another players ship?
    9. P

      Add autofill and angled blocks to build helper

      i agree with all of these, as well as adding other shapes and fills. like triangles, etc
    10. P

      Recognized Warp Gate Upgrades

      Well, as for motives to go further out, faction wars is one.
    11. P

      cooldown after decloak

      mentioned before i believe. but cloaking/jamming should have a penalty cooldown, depending on the "strength" of the scan before you can cloak again. Right now you can just cloak right after a scan, and during Titan class battles this gives a distinct advantage to the one that's cloaking instead...
    12. P

      Can a radar jammer be activated with logic blocks?

      sorry to necro this, just wanna confirm if scanners also don't work with logic
    13. P

      Make the weapon animation proportional to weapon power

      huge beams: blind the enemy. i love it.
    14. P

      Headlights

      At first i thought that beacons worked this way. Sadly they dont. I'd be nice to have some sort of external illumination to light up those dark and spooky stations, both in ships and personally.
    15. P

      Spawn inside ship

      How about this: When spawning a ship from a BP, you are automatically put inside the ship's core. this is most useful with ships ranging in the millions of blocks, or with large dimensions.
    16. P

      sell multishot directly / sell all button in cargo boxes

      http://starmadedock.net/threads/sell-multiple-items.5686/ something similar to what's suggested here. Having to split multiple multi-shot stacks to sell becomes time consuming, as well as selling items one by one. We could use with a faster way to sell items, either selecting them or just a...
    17. P

      Zoom in while flying

      Precision weapons sometimes have huge range, 8km-24km but without a zoom feature they're pretty useless unless you have AI doing the shooting (and sometimes AI doesnt even cut it)
    18. P

      Recognized Weapons can have one extra link

      Effects seem ok to implement as you suggest. Weapons not, as they could be indeed overpowered. Perhaps instead a fast lock on, have the two possible weapons in a single shot. Eg 100k missiles with 50k missiles and 50k beams when launched would do 50/50 heatseekers and 50/50 lock on. the...
    19. P

      Implemented A way to prevent jump drives?

      - A weapon effect, can only apply to beams. - You need 100% efficiency - Can only have one attached to your ship/station. - I agree that ship/station must be stationary. - Beam removes charge, it does not prevent jumping, it ignores shields. (having or not shields is of no importance) - Beam...
    20. P

      Implemented chat channels

      woot