I can understand where you're coming from, but that sounds so ridiculously stupid.
All wars are won by Resources, not Fleet Combat. It's pretty simple. (Whoever has a greater Industrial Capacity/Resources to fuel Industry will always win.) What you want is the Faction with LESS resources to...
That is literally the most boring thing I've ever heard.
I'd rather watch paint dry than fight a bunch of poorly coded AI in a fleet of tiny, easily predictable, and poorly optimized ships.
The fun part about playing in servers is shooting people that can actually respond and fight back. (Not...
PvP ain't really consensual. (See Vaygr and Odium)
This game is far more of a PvP game than an RP Game at this stage in development. (Lack of RP Mechanics and Features as of now)
Having alternate appearances (Color) and Slider Bars effecting damage/firerate/other stats is completely acceptable, but nobody has thought to do this.
The game seems to fall under what I hate most about these Space Voxel Games popping up everywhere (Spengineers, Avorion)
Prefab Weapons
If anything kills a game for me, its prefab parts you just stick on your ship. Completely ruins the 'Construction' part of the game.
Another thing that comes to...
When Jake comes into the UIS, he's not bringing his best. Literally the source of all the problems. I will build a great wall, and Jake's going to pay for it.
I still maintain that rebalances of the current system (with input from the PvP community) would be far easier and take far less resources than to make this completely new thing.
Well, the PvP community (Or specifically FCM and Vaygr) are completely set on maximising the efficiency of their vessels, no matter the appearance. (See Vaygr's Centipede Cruiser)
I kinda stand with Zyrr and Lecic on the issue (With much less Shitposting however), perhaps a minor balance to the Power currently? Or a RP/PvP tag for servers on the browser? The communites related to RP and PvP are vastly different, trying to merge the two won't work at all.
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