Schemadyne 8900 Plex Subject Re-Alignment Beam
*ahem* <-- (ice-breaker)
Wow, well, though the conversation on the whole FTL thing seems very interesting and all (really it does), and the original post (that started this whole FTL discussion) wasn't really tooooo off-topic, I can't help...
Ohhhh... Yeah you're probably right, that's the only part of his statement that I couldn't really "figure out" (the last part that is).
Oh- and also: Sven, you said that the best we could do was to keep posting and hope the thread gets noticed, but couldn't we just pm (or "conversation") Schema...
Interpreting the Words of the All-Mighty Schema :D
Schema said:
CyberTao and also Sven_The_Slayer ,
I could see how you might come to the conclusion that Schema was saying that the old thruster calculations were a bug and he was fixing them with what is the current thruster calculation, but...
Finding It Hard to Believe This is Not a Bug
Everybody seems to be just assuming that this IS an intended part of the latest update, but everyone seems to have forgotten that when first asked about it in the comments of the first release candidate, Schema said:
And (from what he wrote) he...
Ummm... maybe... I remember when I would save a skin texture it would prompt me asking for the "Bit Depth." I didn't/still don't really know what that was/is, but I'm pretty sure I usually clicked on the highest choice (which was 32-bit). Is that what you mean? If so would that be the correct...
I also made my own custom skin (I couldn't find any that I really liked on the forums or anything), but I've been having problems with some kind of annoying graphical glitch showing up on the skin when I actually use it in the game. It looks like some kind of ugly smear or something, and it...
AndyP, you said:
Former turrets and other attachments werent taken into account in you[r] movement, now they are all calculated correctly. Thus this eats much more energy to move, but fewer thrusters.
So this is (apparently) due to a previous turret (and other attachment) miscalculation, but...
I\'ve noticed that shields seem to be affected from this as well, but I\'ve worked its because there is SOO little power left in your ship at any given time (due to the INSANE thrust increase), that the shields can\'t regenerate at full capacity and so even when your not under fire your shields...
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