Moving around patches of higher resistance shield is a lot more than just a minigame. It has a serious physical effect on the battlefield, while the little minigames I'm talking about would just be a way to boost the effectiveness of a human compared to an NPC.
You need the same amount of blocks total. Let's say your system currently has a 60:60:60 setup. Slave now needs to equal the combined master and effect, so a 45:90:45 would give you the same power as you currently have.
M + E = S
This also applies to set-ups without effects. Since E = 0, M =...
Players should be able to. I was just saying that they should be able to do all the same tasks.
I personally wouldn't have fun just sitting at a computer on a ship someone else was piloting. I'd much rather man (or, remote control) and turret or fighter from the hangers. I'm sure there ARE...
How the hell is getting more DPS with a 2:2:2 weapon than a 6:0:0 weapon NOT BROKEN? You have no idea what you're talking about.
It's an alpha game. Expect refits. I just went and refit most of my ships. Design your ships with the knowledge that you'll probably have to re-arrange the guts at...
I said nothing about Star Trek fans not being allowed to be pulled towards this game. I said one line about the game not being the same thing as Star Trek, which is what the idea seems to be based on, and I'd prefer if Starmade stayed unique to itself instead of being an amalgamation of other...
I'm sorry, what bug are you referring to? The one that let you do more damage than was allowed by the set rules of every block combo doing the same *pure* (not accounting for bonuses against certain blocks or things with effects) DPS? Because if so, you're a moron. You can't seriously expect...
Guys. You could get more DPS from a 2:2:2 than a 6:0:0. That is broken. This was the easiest way for schema to repair this flaw. You don't need to increase the number of blocks in your system. The same amount as you had before will still work (except in extremely small cases), you just need to...
Hooray for people not understanding how it works now.
Let's say a weapon system has 100 blocks, and has 1000 DPS.
A 50:50 weapon system will have 100 blocks and 1000 DPS as well.
A 25:50:25 weapon system will have 100 blocks and 1000 DPS.
While you need to change the specific block type...
All it needs to do is grapple you to the other ship and warp you a split second afterwords. Since you'll be aligned to the ship's relative coordinates, this won't be an issue.
Can you seriously just not take "no" as an answer? I don't like the idea of directional shielding. I don't think it belongs in the game. My opinion is that any bonus "shielding" should come from intelligent designing of your ships, with armor and docked shield plates, not a guy at a console...
What?
I was saying I never said anything about separate shield pools. Only armor boosts.
I don't agree with the suggestion because I don't think it will add anything to combat. Your system is even more exploitable, because you can have the core in a heavily armored center of the ship, while...
Large ships can more effectively use armor. interior volume in higher than exterior surface area due to square-cube law, allowing for thick armor plating while still having enough systems inside to support movement with it.
Furthermore, it's pointless to aim at the less-armored sections of a...
This specific part of the suggestion is about directional shielding. I am posting my opposition to directional shielding, and an alternative that promotes more varied ship designs.
I have nothing against the majority of this suggestion. I am just opposed to directional shielding.
Everything that is not fiction is real. That's how reality works. If something isn't real, it's fiction. An AI is not fiction, and therefor is real.
Synonyms are not necessarily 100% exactly the same definition. They're more of a gradient. Certain dictionary websites show this. For example...
It doesn't add complexity and strategy to battles. It just continues to make people treat titans like jumbo fighters that smash into eachother head-on.
If you want directional "shielding", what we should really have is an improved armor system, where you can build your ship to have exactly as...
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